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- Update to 1.12.2 (upstream has switched from cmake to qmake) - Add STAGEDIR support - Python is required only for building - Remove custom post-install - Use options helpers PR: based on ports/185171 Submitted by: Max Sterling <maxclsb at gmail.com>
24 lines
1.1 KiB
Plaintext
24 lines
1.1 KiB
Plaintext
The Doomsday Engine is an enhanced DOOM source port for Windows, Mac OS
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X, and various Unix platforms. It is based on the source code of id
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Software's DOOM and Raven Software's Heretic and Hexen.
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* Hardware-accelerated OpenGL graphics engine
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* 3D positional audio for sound effects (not supported by all audio plugins)
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* 16-player client/server networking via TCP/IP
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* Graphical Control Panel for configuration, accessed quickly with Shift-Escape
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* 3D models: Quake's MD2 format and Doomsday's DMD format with LOD support
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* High-resolution textures (PNG, TGA, PCX) and detail textures
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* Map lighting emulates the effects of radiosity for a more natual appearance
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(FakeRadio: shadows in corners)
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* Smooth movement of objects, world structures and the camera.
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* Colored, dynamic lighting for world surfaces, 3D models, sprites and particles
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* Object shadowing effects
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* Particle generators for special effects
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* Decoration effects on world surfaces: light sources and particle generators
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* Lens flares and glowing objects
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* Support for skyboxes and 3D sky models
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* EAX and A3D environmental sound processing effects
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* Upsampling of sound effects
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WWW: http://www.dengine.net/
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