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freebsd-ports/games/r1q2/Makefile
Kevin Bowling da3162c7c9 graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.

PR:		246767
Reviewed by:	manu, bapt
Approved by:	x11
Differential Revision:	https://reviews.freebsd.org/D30824
2021-06-22 11:53:08 -07:00

102 lines
2.4 KiB
Makefile

# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
PORTNAME= r1q2
PORTVERSION= 8012
PORTREVISION= 5
CATEGORIES= games
MASTER_SITES= http://freebsd.nsu.ru/distfiles/ LOCAL/danfe \
http://old.r1ch.net/stuff/r1q2/src/
DISTNAME= ${PORTNAME}-b${PORTVERSION}-src
MAINTAINER= danfe@FreeBSD.org
COMMENT= Enhanced Quake II client/server focusing on stability
ONLY_FOR_ARCHS= i386 amd64
ONLY_FOR_ARCHS_REASON= sets the FPU rounding mode and precision (not available in fenv.h)
USES= dos2unix gmake zip
NO_WRKSUBDIR= yes
BUILD_WRKSRC= ${WRKSRC}/binaries
ALL_TARGET= #
LIBDIR= ${PREFIX}/lib/${PORTNAME}
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S|${PREFIX}/||}"
OPTIONS_DEFINE= GAME REF_GL DOCS
OPTIONS_MULTI= FLAVOR
OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED
OPTIONS_DEFAULT= CLIENT DEDICATED REF_GL
FLAVOR_DESC= Clients and servers
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAME_DESC= Build main game (default mod)
REF_GL_DESC= Build renderer (required for client)
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MCLIENT}
ALL_TARGET+= client
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if ${PORT_OPTIONS:MDEDICATED}
ALL_TARGET+= r1q2ded
PLIST_SUB+= DEDICATED=""
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if ${PORT_OPTIONS:MGAME}
ALL_TARGET+= game
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.if ${PORT_OPTIONS:MREF_GL}
USES+= gl jpeg sdl
USE_GL= gl
USE_SDL= sdl
LIB_DEPENDS+= libpng.so:graphics/png
ALL_TARGET+= ref_gl
PLIST_SUB+= REF_GL=""
.else
PLIST_SUB+= REF_GL="@comment "
.endif
post-patch:
@${REINPLACE_CMD} -e 's|game$$(ARCH)|game|g' \
${BUILD_WRKSRC}/game/Makefile
pre-build:
@${FIND} ${BUILD_WRKSRC} -type d -depth 1 -exec ${MKDIR} {}/.depends \;
do-install:
.if ${PORT_OPTIONS:MCLIENT}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/client/quake2 \
${STAGEDIR}${PREFIX}/bin/${PORTNAME}
.endif
.if ${PORT_OPTIONS:MDEDICATED}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/r1q2ded/r1q2ded \
${STAGEDIR}${PREFIX}/bin
.endif
@${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
.if ${PORT_OPTIONS:MGAME}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/game/game.so \
${STAGEDIR}${LIBDIR}/baseq2
.endif
.if ${PORT_OPTIONS:MREF_GL}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ref_gl/ref_gl.so \
${STAGEDIR}${LIBDIR}
.endif
@${MKDIR} ${STAGEDIR}${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/r1q2.txt ${WRKSRC}/readme.txt \
${STAGEDIR}${DOCSDIR}
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>