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2d7392d2d7
- Fix build on 10.x
21 lines
1.1 KiB
C++
21 lines
1.1 KiB
C++
--- src/objects/player.cpp.orig 2013-12-19 22:20:16.890052259 +0400
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+++ src/objects/player.cpp 2013-12-19 22:20:57.089132087 +0400
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@@ -45,7 +45,7 @@
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Node->setMaterialType(EMT_TRANSPARENT_ADD_COLOR);
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Node->setMaterialFlag(EMF_LIGHTING, false);
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Node->setMaterialType(EMT_ONETEXTURE_BLEND);
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- Node->getMaterial(0).MaterialTypeParam = pack_texureBlendFunc(EBF_ONE, EBF_ONE);
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+ Node->getMaterial(0).MaterialTypeParam = pack_textureBlendFunc(EBF_ONE, EBF_ONE);
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// Light
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//Light = irrScene->addLightSceneNode(0, core::vector3df(0.0f, 0.0f, 0.0f), video::SColorf(0.2f, 0.2f, 1.0f), 20.0f);
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@@ -57,7 +57,7 @@
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InnerNode->setMaterialFlag(EMF_ZBUFFER, false);
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InnerNode->setMaterialTexture(0, irrDriver->getTexture("/home/amdmi3/projects/freebsd/ports/games/irrlamb/prefix/share/irrlamb/textures/player_glow0.png"));
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InnerNode->setMaterialType(EMT_ONETEXTURE_BLEND);
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- InnerNode->getMaterial(0).MaterialTypeParam = pack_texureBlendFunc(EBF_ONE, EBF_ONE);
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+ InnerNode->getMaterial(0).MaterialTypeParam = pack_textureBlendFunc(EBF_ONE, EBF_ONE);
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// Particle system
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IParticleSystemSceneNode *ParticleSystem = irrScene->addParticleSystemSceneNode(false, Node);
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