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with CRLF. While there, run make makepatch, rename patches to use the new scheme, and various fixes. With hat: portmgr Sponsored by: Absolight
20 lines
869 B
C
20 lines
869 B
C
--- doomdef.h.orig 2000-05-01 23:42:01 UTC
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+++ doomdef.h
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@@ -681,6 +681,7 @@ typedef struct
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short ticdup __PACKED__ ; /* 1 = no duplication, 2-5 = dup for slow nets */
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short extratics __PACKED__ ; /* 1 = send a backup tic in every packet */
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short deathmatch __PACKED__ ; /* 1 = deathmatch */
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+ short respawnartifacts __PACKED__ ; /* respawn the artifacts? 1=yes */
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short savegame __PACKED__ ; /* -1 = new game, 0-5 = load savegame */
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short episode __PACKED__ ; /* 1-3 */
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short map __PACKED__ ; /* 1-9 */
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@@ -754,6 +755,8 @@ extern boolean cdrom; /* true if c
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extern boolean deathmatch; /* only if started as net death */
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+extern boolean respawnartifacts; /* respawn the artifacts */
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+
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extern boolean netgame; /* only true if >1 player */
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extern boolean playeringame[MAXPLAYERS];
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