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freebsd-ports/games/jetpack/files/patch-ac
2000-10-10 14:26:01 +00:00

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--- Imakefile.orig Sun Mar 29 11:41:25 1992
+++ Imakefile Tue Oct 10 07:19:09 2000
@@ -1,54 +1,53 @@
- SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\
+SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\
gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\
setinmaze.c setup.c special.c time.c update.c windowx.c
- OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\
+OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\
gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\
setinmaze.o setup.o special.o time.o update.o windowx.o
- PROGRAMS = jetpack
-
- DESTDIR = /usrd/s/m/meb2
+PROGRAMS = jetpack
+BINDIR = $(PREFIX)/bin
+LIBDIR = $(PREFIX)/lib/X11/jetpack
+MANDIR = $(PREFIX)/man/man6
+MANSUFFIX = 6
+DOCHTMLDIR= $(PREFIX)/lib/X11/doc/html
# These defines override the template defaults. Trash em if you want to
# use the template locations
- USRLIBDIR = $(DESTDIR)/lib/jetpack
- BINDIR = $(DESTDIR)/bin
- MANPATH = $(DESTDIR)/man
- MANDIR = $(MANSOURCEPATH)1
- TOP_INCLUDES =
- DEPXLIB =
- EXTRA_LIBRARIES = $(XLIB)
+# LIBDIR = $(DESTDIR)/lib/jetpack
+# BINDIR = $(DESTDIR)/bin
+# MANPATH = $(DESTDIR)/man
+# MANDIR = $(MANSOURCEPATH)1
+EXTRA_LIBRARIES = $(XLIB)
# I like my programs optimized, stripped, and setuid. Do what you like.
- INSTPGMFLAGS = $(INSTUIDFLAGS) -s
- CDEBUGFLAGS = -O4
+INSTPGMFLAGS = $(INSTUIDFLAGS) -s
+CDEBUGFLAGS = -O4
# Since my programs are setuid, I make the data files readable only by me.
- INSTDATFLAGS = -m 0600
+INSTDATFLAGS = -m 0600
# These defines are needed by jetpack. Delete the -DBLIT if you don't want
# the game to do all the drawing to an offscreen pixmap. (This is good for
# machines that don't have hardware blitting -- if you have an xterm or a
# graphics workhorse, leave it in, there will be no flicker)
- DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
+# DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
+DEFINES = -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
# The score file can be any name you like, just make sure the directory
# it's supposed to reside in exists, or jetpack will start creating score
# files in the directories it is run from. Same for the level files, only
# the filename you give here is only a prefix -- the complete filename has
# the level number appended to it.
- SCOREFILE = $(USRLIBDIR)/jetpack.scores
- LEVELFILE = $(USRLIBDIR)/jetpack.lev
+SCOREFILE = $(LIBDIR)/jetpack.scores
+LEVELFILE = $(LIBDIR)/jetpack.lev
ComplexProgramTarget(jetpack)
DependTarget()
DependDependency()
-InstallNonExec(levels/000,$(LEVELFILE)000)
+install::
+ MakeDir($(LIBDIR))
-# oops, I can't figure how to override the template default to install the
-# man page as jetpack.1, so I install both and remove the bad one.
-install.man:: jetpack.man
- $(INSTALL) -c $(INSTMANFLAGS) jetpack.man $(MANDIR)/jetpack.1
- @rm -f $(MANDIR)/jetpack.n
+InstallNonExec(levels/000,$(LEVELFILE)000)