1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-12-16 03:24:07 +00:00
freebsd-ports/games/ioquake3/Makefile

245 lines
5.4 KiB
Makefile

# Created by: alepulver
# $FreeBSD$
PORTNAME?= ioquake3
DISTVERSION?= 1.36
PORTREVISION?= 13
CATEGORIES= games
MASTER_SITES?= http://ioquake3.org/files/${DISTVERSION}/
# Using zip this way enables slaves to override it.
EXTRACT_SUFX?= .zip
MAINTAINER?= kamikaze@bsdforen.de
COMMENT?= Cleaned-up and enhanced version of Quake 3
USES= pkgconfig gmake
NO_STAGE= yes
# Port configuration flags:
# CLIENT SERVER TOOLS DLRENDERER GAMELIBS OPUS OPENGL2
IOQ3?= CLIENT TOOLS GAMELIBS
IOQ3ARCH?= ${ARCH}
.if ! ${IOQ3:MCLIENT} && ! ${IOQ3:MSERVER}
BROKEN= Slave ports must at least specify IOQ3=CLIENT or IOQ3=SERVER
.endif
# Client options
.if ${IOQ3:MCLIENT}
OPTIONS_DEFINE= SERVER CURL OPENAL MUMBLE VORBIS DEBUG
OPTIONS_DEFAULT= SERVER CURL OPENAL MUMBLE VORBIS
SERVER_DESC= Install dedicated server
MUMBLE_DESC= Enable Mumble support (no dependencies)
.endif
.if ${IOQ3:MTOOLS}
OPTIONS_DEFINE+= TOOLS
OPTIONS_DEFAULT+= TOOLS
TOOLS_DESC= Enable modding tools
.endif
.if ${IOQ3:MDLRENDERER}
OPTIONS_DEFINE+= DLRENDERER
OPTIONS_DEFAULT+= DLRENDERER
DLRENDERER_DESC= Build dynamically loaded renderer
.endif
.if ${IOQ3:MGAMELIBS}
OPTIONS_DEFINE+= GAMELIBS
OPTIONS_DEFAULT+= GAMELIBS
GAMELIBS_DESC= Build game libraries
.endif
.if ${IOQ3:MOPUS}
OPTIONS_DEFINE+= OPUS
OPTIONS_DEFAULT+= OPUS
OPUS_DESC= Opus audio codec support
.endif
MAKE_ARGS+= DEFAULT_BASEDIR="${Q3DIR}" \
DEFAULT_LIBDIR="${PREFIX}/${LIBDIR}" \
HOMEPATH="${HOMEPATH}" \
VERSION="${Q3ENGINEVER}" \
ARCH="${IOQ3ARCH}" \
USE_LOCAL_HEADERS=0
ALL_TARGET= release
LIBDIR= lib/${PORTNAME}${PKGNAMESUFFIX}
DOCSDIR= share/doc/${PORTNAME}${PKGNAMESUFFIX}
BUILDDIR= ${WRKSRC}/build/${ALL_TARGET}-${OPSYS:L}-${IOQ3ARCH}
BINSUFFIX?=
HOMEPATH?= /.${PORTNAME}
Q3CLIENT?= ioquake3
Q3SERVER?= ioq3ded
Q3TOOLS?= q3asm \
q3cpp \
q3lcc \
q3rcc
Q3DOCS?= README \
id-readme.txt \
md4-readme.txt \
voip-readme.txt
Q3BASE?= baseq3 \
missionpack
Q3GAMELIBS?= cgame \
qagame \
ui
Q3ICON?= ${PREFIX}/share/pixmaps/quake3.xpm
.if ${IOQ3:MOPENGL2}
Q3RENDERER?= renderer_opengl1_${IOQ3ARCH} renderer_opengl2_${IOQ3ARCH}
.else
Q3RENDERER?= renderer_opengl1_${IOQ3ARCH}
.endif
Q3INSTALL?=
Q3ENGINEVER?= ${DISTVERSION}
ONLY_FOR_ARCHS= amd64 i386
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MDEBUG}
ALL_TARGET= debug
.endif
.if ${PORT_OPTIONS:MSERVER}
RUN_DEPENDS+= ${Q3SERVER}${BINSUFFIX}:${PORTSDIR}/games/${PORTNAME}-server
.endif
.if !defined(DESKTOP_ENTRIES)
. if ${IOQ3:MCLIENT}
DESKTOP_ENTRIES+= "${Q3CLIENT} ${Q3ENGINEVER}" "${COMMENT}" \
"${Q3ICON}" \
"${Q3CLIENT}${BINSUFFIX}" "Game;" false
. endif
. if ${PORT_OPTIONS:MSMP}
DESKTOP_ENTRIES+= "${Q3CLIENT} ${Q3ENGINEVER} SMP" "${COMMENT}" \
"${Q3ICON}" \
"${Q3CLIENT}-smp${BINSUFFIX}" "Game;" false
. endif
.endif
.if ${IOQ3:MCLIENT}
MAKE_ARGS+= BUILD_CLIENT=1
Q3BIN+= ${Q3CLIENT}
USE_SDL= sdl
.else
MAKE_ARGS+= BUILD_CLIENT=0
.endif
.if ${IOQ3:MSERVER}
MAKE_ARGS+= BUILD_SERVER=1
Q3BIN+= ${Q3SERVER}
.else
MAKE_ARGS+= BUILD_SERVER=0
.endif
.if ${PORT_OPTIONS:MCURL}
LIB_DEPENDS+= curl:${PORTSDIR}/ftp/curl
MAKE_ARGS+= USE_CURL=1 USE_CURL_DLOPEN=0
.else
MAKE_ARGS+= USE_CURL=0
.endif
.if ${PORT_OPTIONS:MOPENAL}
USE_OPENAL= al
MAKE_ARGS+= USE_OPENAL=1 USE_OPENAL_DLOPEN=0
.else
MAKE_ARGS+= USE_OPENAL=0
.endif
.if ${PORT_OPTIONS:MVORBIS}
LIB_DEPENDS+= vorbis:${PORTSDIR}/audio/libvorbis
MAKE_ARGS+= USE_CODEC_VORBIS=1
.else
MAKE_ARGS+= USE_CODEC_VORBIS=0
.endif
.if ${PORT_OPTIONS:MOPUS}
MAKE_ARGS+= USE_CODEC_OPUS=1 USE_INTERNAL_OPUS=1
.else
MAKE_ARGS+= USE_CODEC_OPUS=0
.endif
.if ${PORT_OPTIONS:MMUMBLE}
MAKE_ARGS+= USE_MUMBLE=1
.else
MAKE_ARGS+= USE_MUMBLE=0
.endif
.if ${PORT_OPTIONS:MGAMELIBS}
MAKE_ARGS+= BUILD_GAME_SO=1
.else
MAKE_ARGS+= BUILD_GAME_SO=0
.endif
# Note that SMP is only supported on OS-X, hence the option has been removed.
.if ${PORT_OPTIONS:MSMP}
MAKE_ARGS+= BUILD_CLIENT_SMP=1
Q3BIN+= ${Q3CLIENT}-smp
.else
MAKE_ARGS+= BUILD_CLIENT_SMP=0
.endif
.if ${PORT_OPTIONS:MDLRENDERER}
MAKE_ARGS+= USE_RENDERER_DLOPEN=1
. if ${IOQ3:MOPENGL2}
Q3DOCS+= opengl2-readme.txt
. endif
.else
MAKE_ARGS+= USE_RENDERER_DLOPEN=0
.endif
# Generate a set of install instruction tuples: <cmd>;<src>;<dst>
.for bin in ${Q3BIN}
IOQ3_INST+= PROGRAM;${bin}.${IOQ3ARCH};bin/${bin}${BINSUFFIX}
.endfor
.if ${PORT_OPTIONS:MTOOLS}
. for bin in ${Q3TOOLS}
IOQ3_INST+= PROGRAM;tools/${bin};bin/${bin}${BINSUFFIX}
. endfor
.endif
.if ${PORT_OPTIONS:MDLRENDERER}
. for renderer in ${Q3RENDERER}
IOQ3_INST+= LIB;${renderer}.so;${LIBDIR}/${renderer}.so
. endfor
.endif
.if ${PORT_OPTIONS:MGAMELIBS}
. for dir in ${Q3BASE}
PLIST_DIRS+= ${LIBDIR}/${dir}
. for lib in ${Q3GAMELIBS}
IOQ3_INST+= LIB;${dir}/${lib}${IOQ3ARCH}.so;${LIBDIR}/${dir}/${lib}${IOQ3ARCH}.so
. endfor
. endfor
.endif
.if ${PORT_OPTIONS:MDLRENDERER} || ${PORT_OPTIONS:MGAMELIBS}
PLIST_DIRS+= ${LIBDIR}
.endif
.if ${PORT_OPTIONS:MDOCS}
PLIST_DIRS+= ${DOCSDIR}
. for doc in ${Q3DOCS}
IOQ3_INST+= DATA;../../${doc};${DOCSDIR}/${doc}
. endfor
.endif
# Generate PLIST_FILES
.for inst in ${IOQ3_INST}
PLIST_FILES+= ${inst:C/.*;//}
.endfor
# Generate install target
do-install: ${Q3INSTALL}
.for dir in ${PLIST_DIRS}
${MKDIR} ${PREFIX}/${dir}
.endfor
.for inst in ${IOQ3_INST}
${INSTALL_${inst:C/;.*//}} ${BUILDDIR}/${inst:C/[^;]*;//:C/;.*//} \
${PREFIX}/${inst:C/.*;//}
.endfor
post-install:
@${JOT} -s '' -b= 78
@${CAT} ${PKGMESSAGE}
@${JOT} -s '' -b= 78
.if !defined(Q3TOTALCONV)
.include "${.CURDIR}/../quake3-data/Makefile.include"
.endif
.include <bsd.port.mk>