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freebsd-ports/games/quake2lnx/files/patch-Makefile
Alejandro Pulver 92050f2818 - Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
  "games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:		ports/101010
Submitted by:	alepulver
Approved by:	maintainer (timeout)
2006-08-14 20:38:43 +00:00

512 lines
15 KiB
Plaintext

--- Makefile.orig Fri Sep 24 19:06:52 2004
+++ Makefile Thu Jul 27 16:16:06 2006
@@ -12,30 +12,30 @@
# (Note: not all options are available for all platforms).
# quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built.
# game$(ARCH).so is automatically built.
-BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound)
-BUILD_SVGA=NO # SVGAlib driver. Seems to work fine.
-BUILD_X11=YES # X11 software driver. Works somewhat ok.
-BUILD_GLX=YES # X11 GLX driver. Works somewhat ok.
-BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2).
-BUILD_SDL=YES # SDL software driver. Works fine for some people.
-BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people.
-BUILD_CTFDLL=YES # game$(ARCH).so for ctf
-BUILD_XATRIX=NO # game$(ARCH).so for xatrix (see README.r for details)
-BUILD_ROGUE=NO # game$(ARCH).so for rogue (see README.r for details)
-BUILD_JOYSTICK=YES # build in joystick support
-BUILD_ARTS=NO # build in support for libaRts sound.
-BUILD_ALSA=NO # build in support for ALSA (default sound on 2.6)
-BUILD_DEDICATED=NO # build a dedicated quake2 server
-BUILD_AA=NO # build the ascii soft renderer.
-BUILD_QMAX=NO # build the fancier GL graphics
-BUILD_RETEXTURE=NO # build a version supporting retextured graphics
-BUILD_REDBLUE=NO # build a red-blue 3d glasses renderer...
+#BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound)
+#BUILD_SVGA=NO # SVGAlib driver. Seems to work fine.
+#BUILD_X11=YES # X11 software driver. Works somewhat ok.
+#BUILD_GLX=YES # X11 GLX driver. Works somewhat ok.
+#BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2).
+#BUILD_SDL=YES # SDL software driver. Works fine for some people.
+#BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people.
+#BUILD_CTFDLL=YES # game$(ARCH).so for ctf
+#BUILD_XATRIX=NO # game$(ARCH).so for xatrix (see README.r for details)
+#BUILD_ROGUE=NO # game$(ARCH).so for rogue (see README.r for details)
+#BUILD_JOYSTICK=YES # build in joystick support
+#BUILD_ARTS=NO # build in support for libaRts sound.
+#BUILD_ALSA=NO # build in support for ALSA (default sound on 2.6)
+#BUILD_DEDICATED=NO # build a dedicated quake2 server
+#BUILD_AA=NO # build the ascii soft renderer.
+#BUILD_QMAX=NO # build the fancier GL graphics
+#BUILD_RETEXTURE=NO # build a version supporting retextured graphics
+#BUILD_REDBLUE=NO # build a red-blue 3d glasses renderer...
STATICSDL=NO
-SDLDIR=/usr/local/lib
+SDLDIR=${PREFIX}/lib
# Other compile-time options:
# Compile with IPv6 (protocol independent API). Tested on FreeBSD
-HAVE_IPV6=NO
+#HAVE_IPV6=NO
# (hopefully) end of configurable options
@@ -52,60 +52,16 @@
endif
endif
+CC?=gcc
-# this nice line comes from the linux kernel makefile
-ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
-
-ifneq ($(ARCH),x86_64)
-ifneq ($(ARCH),i386)
-ifneq ($(ARCH),axp)
-ifneq ($(ARCH),ppc)
-ifneq ($(ARCH),sparc)
-$(error arch $(ARCH) is currently not supported)
-endif
-endif
-endif
-endif
-endif
-
-CC=gcc
-
-ifeq ($(ARCH),axp)
-RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
-endif
-
-ifeq ($(ARCH),ppc)
-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
-endif
-
-ifeq ($(ARCH),sparc)
-RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
-endif
-
-ifeq ($(ARCH),i386)
-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -falign-loops=2 \
- -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing
-# compiler bugs with gcc 2.96 and 3.0.1 can cause bad builds with heavy opts.
-#RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -m486 -ffast-math -funroll-loops \
-# -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
-# -malign-jumps=2 -malign-functions=2
-endif
-
-ifeq ($(ARCH),x86_64)
-_LIB := 64
-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing
-endif
+RELEASE_CFLAGS=$(BASE_CFLAGS) $(OPTIMIZED_CFLAGS)
-VERSION=3.21+r0.16
+VERSION=3.21+r0.16.2
MOUNT_DIR=src
-BUILD_DEBUG_DIR=debug$(ARCH)
-BUILD_RELEASE_DIR=release$(ARCH)
+BUILD_DEBUG_DIR=debug
+BUILD_RELEASE_DIR=release
CLIENT_DIR=$(MOUNT_DIR)/client
SERVER_DIR=$(MOUNT_DIR)/server
REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft
@@ -118,7 +74,7 @@
ROGUE_DIR=$(MOUNT_DIR)/rogue
NULL_DIR=$(MOUNT_DIR)/null
-BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp
+BASE_CFLAGS=-pipe -Dstricmp=strcasecmp $(CFLAGS)
ifeq ($(HAVE_IPV6),YES)
BASE_CFLAGS+= -DHAVE_IPV6
ifeq ($(OSTYPE),FreeBSD)
@@ -144,7 +100,13 @@
BASE_CFLAGS+=$(shell artsc-config --cflags)
endif
-ifneq ($(ARCH),i386)
+ifeq ($(ARCH),i386)
+ifneq ($(strip $(NO_X86_ASM)),YES)
+ BASE_CFLAGS+=-Did386
+else
+ BASE_CFLAGS+=-DC_ONLY
+endif
+else
BASE_CFLAGS+=-DC_ONLY
endif
@@ -166,20 +128,22 @@
endif
-SVGALDFLAGS=-lvga
+SVGALDFLAGS=-L${PREFIX}/lib -lvga
+SVGACFLAGS=-I${PREFIX}/include
-XCFLAGS=-I/usr/X11R6/include
-XLDFLAGS=-L/usr/X11R6/lib$(_LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
-AALDFLAGS=-lm -laa
+XCFLAGS=-I${X11BASE}/include
+XLDFLAGS=-L${X11BASE}/lib -lX11 -lXext -lXxf86dga -lXxf86vm
+AACFLAGS=-I${PREFIX}/include
+AALDFLAGS=-L${PREFIX}/lib -laa
-SDLCFLAGS=$(shell sdl-config --cflags)
+SDLCFLAGS=$(shell ${SDL_CONFIG} --cflags)
ifeq ($(strip $(STATICSDL)),YES)
- SDLLDFLAGS += -L/usr/X11R6/lib$(_LIB) -Wl,-Bstatic $(SDLDIR)/libSDL.a
+ SDLLDFLAGS += -L${X11BASE}/lib$(_LIB) -Wl,-Bstatic $(SDLDIR)/libSDL.a
SDLLDFLAGS += $(SDLDIR)/libesd.a $(SDLDIR)/libartsc.a -Wl,-Bdynamic
SDLLDFLAGS += -lpthread -lX11 -lXext -lXxf86dga -lXxf86vm -lXv \
-lXinerama
else
- SDLLDFLAGS=$(shell sdl-config --libs)
+ SDLLDFLAGS=$(shell ${SDL_CONFIG} --libs)
endif
ifeq ($(strip $(BUILD_JOYSTICK)),YES)
@@ -190,15 +154,16 @@
FXGLLDFLAGS=-L/usr/local/glide/lib -L/usr/X11/lib -L/usr/local/lib \
-L/usr/X11R6/lib -lX11 -lXext -lGL -lvga
-GLXCFLAGS=-I/usr/X11R6/include -DOPENGL
-GLXLDFLAGS=-L/usr/X11R6/lib$(_LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
+GLXCFLAGS=-I${X11BASE}/include -DOPENGL
+GLXLDFLAGS=-L${X11BASE}/lib$(_LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
SDLGLCFLAGS=$(SDLCFLAGS) -DOPENGL
SDLGLLDFLAGS=$(SDLLDFLAGS)
ifeq ($(strip $(BUILD_QMAX)),YES)
-GLXLDFLAGS+=-ljpeg
-SDLGLLDFLAGS+=-ljpeg
+GLXCFLAGS+=-I${PREFIX}/include
+GLXLDFLAGS+=-L${PREFIX}/lib -ljpeg
+SDLGLLDFLAGS+=-L${PREFIX}/lib -ljpeg
REF_GL_DIR = $(MOUNT_DIR)/ref_candygl
CL_FX = cl_fxmax.c
else
@@ -214,7 +179,7 @@
DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
-DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
+DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) $(GLXCFLAGS) -o $@ -c $<
DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
@@ -224,167 +189,53 @@
.PHONY : targets build_debug build_release clean clean-debug clean-release clean2
-TARGETS=$(BUILDDIR)/quake2 $(BUILDDIR)/game$(ARCH).$(SHLIBEXT)
-ifeq ($(strip $(BUILD_DEDICATED)),YES)
- TARGETS += $(BUILDDIR)/q2ded
-endif
-ifeq ($(strip $(BUILD_CTFDLL)),YES)
- TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT)
+ifeq ($(strip $(BUILD_CLIENT)),YES)
+ TARGETS += $(BUILDDIR)/quake2
endif
-ifeq ($(strip $(BUILD_XATRIX)),YES)
- TARGETS += $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
+ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
+ TARGETS += $(BUILDDIR)/quake2-sdl
endif
-ifeq ($(strip $(BUILD_ROGUE)),YES)
- TARGETS += $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
+ifeq ($(strip $(BUILD_SVGA)),YES)
+ TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT)
endif
-ifeq ($(ARCH),axp)
- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
- $(warning Warning: SDLQuake2 not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_SVGA)),YES)
- $(warning Warning: SVGAlib support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_X11)),YES)
- $(warning Warning: X11 support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_GLX)),YES)
- $(warning Warning: support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_FXGL)),YES)
- $(warning Warning: FXGL support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_SDL)),YES)
- $(warning Warning: SDL support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_SDLGL)),YES)
- $(warning Warning: SDLGL support not supported for $(ARCH))
- endif
-endif # ARCH axp
-
-ifeq ($(ARCH),ppc)
- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
- TARGETS += $(BUILDDIR)/sdlquake2
- endif
-
- ifeq ($(strip $(BUILD_SVGA)),YES)
- $(warning Warning: SVGAlib support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_X11)),YES)
- TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
- endif
-
- ifeq ($(strip $(BUILD_GLX)),YES)
- TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
- endif
-
- ifeq ($(strip $(BUILD_FXGL)),YES)
- $(warning Warning: FXGL support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_SDL)),YES)
- TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
- endif
-
- ifeq ($(strip $(BUILD_SDLGL)),YES)
- TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
- endif
-endif # ARCH ppc
-
-ifeq ($(ARCH),sparc)
- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
- TARGETS += $(BUILDDIR)/sdlquake2
- endif
-
- ifeq ($(strip $(BUILD_SVGA)),YES)
- $(warning Warning: SVGAlib support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_X11)),YES)
- TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
- endif
-
- ifeq ($(strip $(BUILD_GLX)),YES)
- $(warning Warning: GLX support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_FXGL)),YES)
- $(warning Warning: FXGL support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_SDL)),YES)
- TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
- endif
-
- ifeq ($(strip $(BUILD_SDLGL)),YES)
- $(warning Warning: SDLGL support not supported for $(ARCH))
- endif
-endif # ARCH sparc
-
-ifeq ($(ARCH),x86_64)
- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
- TARGETS += $(BUILDDIR)/sdlquake2
- endif
-
- ifeq ($(strip $(BUILD_SVGA)),YES)
- $(warning Warning: SVGA not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_SOFTX)),YES)
- $(warning Warning: Software X Renderer not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_GLX)),YES)
- TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
- endif
-
- ifeq ($(strip $(BUILD_FXGL)),YES)
- $(warning Warning: FXGL not currently supported for $(ARCH))
- endif
+ifeq ($(strip $(BUILD_X11)),YES)
+ TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
+endif
- ifeq ($(strip $(BUILD_SDLGL)),YES)
- TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
- endif
-endif # ARCH x86_64
+ifeq ($(strip $(BUILD_GLX)),YES)
+ TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
+endif
-ifeq ($(ARCH),i386)
- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
- TARGETS += $(BUILDDIR)/sdlquake2
- endif
+ifeq ($(strip $(BUILD_SDL)),YES)
+ TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
+endif
- ifeq ($(strip $(BUILD_SVGA)),YES)
- TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT)
- endif
+ifeq ($(strip $(BUILD_SDLGL)),YES)
+ TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
+endif
- ifeq ($(strip $(BUILD_X11)),YES)
- TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
- endif
+ifeq ($(strip $(BUILD_DEDICATED)),YES)
+ TARGETS += $(BUILDDIR)/q2ded
+endif
- ifeq ($(strip $(BUILD_GLX)),YES)
- TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
- endif
+ifeq ($(strip $(BUILD_GAME)),YES)
+ TARGETS += $(BUILDDIR)/game.$(SHLIBEXT)
+endif
- ifeq ($(strip $(BUILD_FXGL)),YES)
- TARGETS += $(BUILDDIR)/ref_gl.$(SHLIBEXT)
- endif
+ifeq ($(strip $(BUILD_CTFDLL)),YES)
+ TARGETS += $(BUILDDIR)/ctf/game.$(SHLIBEXT)
+endif
- ifeq ($(strip $(BUILD_SDL)),YES)
- TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
- endif
+ifeq ($(strip $(BUILD_XATRIX)),YES)
+ TARGETS += $(BUILDDIR)/xatrix/game.$(SHLIBEXT)
+endif
- ifeq ($(strip $(BUILD_SDLGL)),YES)
- TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
- endif
-endif # ARCH i386
+ifeq ($(strip $(BUILD_ROGUE)),YES)
+ TARGETS += $(BUILDDIR)/rogue/game.$(SHLIBEXT)
+endif
ifeq ($(strip $(BUILD_AA)),YES)
TARGETS += $(BUILDDIR)/ref_softaa.$(SHLIBEXT)
@@ -493,16 +344,17 @@
$(BUILDDIR)/client/snd_sdl.o
ifeq ($(ARCH),i386)
+ifneq ($(strip $(NO_X86_ASM)),YES)
QUAKE2_AS_OBJS = \
$(BUILDDIR)/client/snd_mixa.o
else
-QUAKE2_AS_OBJS = #blank
+endif
endif
$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS)
$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
-$(BUILDDIR)/sdlquake2 : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS)
+$(BUILDDIR)/quake2-sdl : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS)
$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) $(SDLLDFLAGS)
$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
@@ -719,7 +571,7 @@
$(DO_DED_CC)
$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c
- $(DO_DED_DEBUG_CC)
+ $(DO_DED_CC)
$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c
$(DO_DED_CC)
@@ -821,7 +673,7 @@
$(BUILDDIR)/game/q_shared.o \
$(BUILDDIR)/game/m_flash.o
-$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
+$(BUILDDIR)/game.$(SHLIBEXT) : $(GAME_OBJS)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
@@ -1000,7 +852,7 @@
$(BUILDDIR)/ctf/p_weapon.o \
$(BUILDDIR)/ctf/q_shared.o
-$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
+$(BUILDDIR)/ctf/game.$(SHLIBEXT) : $(CTF_OBJS)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
$(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
@@ -1139,7 +991,7 @@
$(BUILDDIR)/xatrix/p_weapon.o \
$(BUILDDIR)/xatrix/q_shared.o
-$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
+$(BUILDDIR)/xatrix/game.$(SHLIBEXT) : $(XATRIX_OBJS)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
$(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
@@ -1367,7 +1219,7 @@
$(BUILDDIR)/rogue/q_shared.o
-$(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
+$(BUILDDIR)/rogue/game.$(SHLIBEXT) : $(ROGUE_OBJS)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
$(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
@@ -1588,6 +1440,7 @@
endif
ifeq ($(ARCH),i386)
+ifneq ($(strip $(NO_X86_ASM)),YES)
REF_SOFT_OBJS += \
$(BUILDDIR)/ref_soft/r_aclipa.o \
$(BUILDDIR)/ref_soft/r_draw16.o \
@@ -1601,6 +1454,7 @@
$(BUILDDIR)/ref_soft/r_varsa.o \
$(BUILDDIR)/ref_soft/sys_dosa.o
endif
+endif
REF_SOFT_SVGA_OBJS = \
$(BUILDDIR)/ref_soft/rw_svgalib.o \
@@ -1732,10 +1586,10 @@
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/rw_svgalib.o : $(LINUX_DIR)/rw_svgalib.c
- $(DO_SHLIB_CC)
+ $(DO_SHLIB_CC) $(SVGACFLAGS)
$(BUILDDIR)/ref_soft/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c
- $(DO_SHLIB_CC)
+ $(DO_SHLIB_CC) $(SVGACFLAGS)
$(BUILDDIR)/ref_soft/rw_x11.o : $(LINUX_DIR)/rw_x11.c
$(DO_SHLIB_CC) $(XCFLAGS)
@@ -1750,10 +1604,10 @@
$(DO_SHLIB_CC) $(SDLCFLAGS)
$(BUILDDIR)/ref_soft/rw_aa.o : $(LINUX_DIR)/rw_aa.c
- $(DO_SHLIB_CC)
+ $(DO_SHLIB_CC) $(AACFLAGS)
$(BUILDDIR)/ref_soft/rw_in_aa.o : $(LINUX_DIR)/rw_in_aa.c
- $(DO_SHLIB_CC)
+ $(DO_SHLIB_CC) $(AACFLAGS)
#############################################################################
# REF_GL