mirror of
https://git.FreeBSD.org/ports.git
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92050f2818
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and "games/quake2-xatrix"). - Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with "games/sdlquake2". - Depend on "games/quake2-extras" for the RETEXTURE option instead of installing them directly (most Q2 engines in ports support them). - Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR} (global directory). Other engines have their own pak/pk3 files. - Fix reversed mouse when doing very slow movements (like when aiming at a long distance). It's the same fix as sent to "games/warsow". - Follow the rules in "games/quake2-data/Makefile.include": fix handling of search paths (DATADIR/LIBDIR weren't used when playing a modification, also use the right order). PR: ports/101010 Submitted by: alepulver Approved by: maintainer (timeout)
512 lines
15 KiB
Plaintext
512 lines
15 KiB
Plaintext
--- Makefile.orig Fri Sep 24 19:06:52 2004
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+++ Makefile Thu Jul 27 16:16:06 2006
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@@ -12,30 +12,30 @@
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# (Note: not all options are available for all platforms).
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# quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built.
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# game$(ARCH).so is automatically built.
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-BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound)
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-BUILD_SVGA=NO # SVGAlib driver. Seems to work fine.
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-BUILD_X11=YES # X11 software driver. Works somewhat ok.
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-BUILD_GLX=YES # X11 GLX driver. Works somewhat ok.
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-BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2).
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-BUILD_SDL=YES # SDL software driver. Works fine for some people.
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-BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people.
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-BUILD_CTFDLL=YES # game$(ARCH).so for ctf
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-BUILD_XATRIX=NO # game$(ARCH).so for xatrix (see README.r for details)
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-BUILD_ROGUE=NO # game$(ARCH).so for rogue (see README.r for details)
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-BUILD_JOYSTICK=YES # build in joystick support
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-BUILD_ARTS=NO # build in support for libaRts sound.
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-BUILD_ALSA=NO # build in support for ALSA (default sound on 2.6)
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-BUILD_DEDICATED=NO # build a dedicated quake2 server
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-BUILD_AA=NO # build the ascii soft renderer.
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-BUILD_QMAX=NO # build the fancier GL graphics
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-BUILD_RETEXTURE=NO # build a version supporting retextured graphics
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-BUILD_REDBLUE=NO # build a red-blue 3d glasses renderer...
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+#BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound)
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+#BUILD_SVGA=NO # SVGAlib driver. Seems to work fine.
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+#BUILD_X11=YES # X11 software driver. Works somewhat ok.
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+#BUILD_GLX=YES # X11 GLX driver. Works somewhat ok.
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+#BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2).
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+#BUILD_SDL=YES # SDL software driver. Works fine for some people.
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+#BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people.
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+#BUILD_CTFDLL=YES # game$(ARCH).so for ctf
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+#BUILD_XATRIX=NO # game$(ARCH).so for xatrix (see README.r for details)
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+#BUILD_ROGUE=NO # game$(ARCH).so for rogue (see README.r for details)
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+#BUILD_JOYSTICK=YES # build in joystick support
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+#BUILD_ARTS=NO # build in support for libaRts sound.
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+#BUILD_ALSA=NO # build in support for ALSA (default sound on 2.6)
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+#BUILD_DEDICATED=NO # build a dedicated quake2 server
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+#BUILD_AA=NO # build the ascii soft renderer.
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+#BUILD_QMAX=NO # build the fancier GL graphics
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+#BUILD_RETEXTURE=NO # build a version supporting retextured graphics
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+#BUILD_REDBLUE=NO # build a red-blue 3d glasses renderer...
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STATICSDL=NO
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-SDLDIR=/usr/local/lib
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+SDLDIR=${PREFIX}/lib
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# Other compile-time options:
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# Compile with IPv6 (protocol independent API). Tested on FreeBSD
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-HAVE_IPV6=NO
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+#HAVE_IPV6=NO
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# (hopefully) end of configurable options
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@@ -52,60 +52,16 @@
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endif
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endif
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+CC?=gcc
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-# this nice line comes from the linux kernel makefile
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-ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
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-
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-ifneq ($(ARCH),x86_64)
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-ifneq ($(ARCH),i386)
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-ifneq ($(ARCH),axp)
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-ifneq ($(ARCH),ppc)
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-ifneq ($(ARCH),sparc)
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-$(error arch $(ARCH) is currently not supported)
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-endif
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-endif
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-endif
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-endif
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-endif
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-
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-CC=gcc
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-
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-ifeq ($(ARCH),axp)
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-RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
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- -fomit-frame-pointer -fexpensive-optimizations
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-endif
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-
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-ifeq ($(ARCH),ppc)
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-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \
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- -fomit-frame-pointer -fexpensive-optimizations
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-endif
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-
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-ifeq ($(ARCH),sparc)
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-RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
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- -fomit-frame-pointer -fexpensive-optimizations
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-endif
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-
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-ifeq ($(ARCH),i386)
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-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -falign-loops=2 \
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- -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing
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-# compiler bugs with gcc 2.96 and 3.0.1 can cause bad builds with heavy opts.
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-#RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -m486 -ffast-math -funroll-loops \
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-# -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
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-# -malign-jumps=2 -malign-functions=2
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-endif
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-
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-ifeq ($(ARCH),x86_64)
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-_LIB := 64
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-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \
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- -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing
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-endif
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+RELEASE_CFLAGS=$(BASE_CFLAGS) $(OPTIMIZED_CFLAGS)
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-VERSION=3.21+r0.16
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+VERSION=3.21+r0.16.2
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MOUNT_DIR=src
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-BUILD_DEBUG_DIR=debug$(ARCH)
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-BUILD_RELEASE_DIR=release$(ARCH)
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+BUILD_DEBUG_DIR=debug
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+BUILD_RELEASE_DIR=release
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CLIENT_DIR=$(MOUNT_DIR)/client
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SERVER_DIR=$(MOUNT_DIR)/server
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REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft
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@@ -118,7 +74,7 @@
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ROGUE_DIR=$(MOUNT_DIR)/rogue
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NULL_DIR=$(MOUNT_DIR)/null
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-BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp
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+BASE_CFLAGS=-pipe -Dstricmp=strcasecmp $(CFLAGS)
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ifeq ($(HAVE_IPV6),YES)
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BASE_CFLAGS+= -DHAVE_IPV6
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ifeq ($(OSTYPE),FreeBSD)
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@@ -144,7 +100,13 @@
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BASE_CFLAGS+=$(shell artsc-config --cflags)
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endif
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-ifneq ($(ARCH),i386)
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+ifeq ($(ARCH),i386)
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+ifneq ($(strip $(NO_X86_ASM)),YES)
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+ BASE_CFLAGS+=-Did386
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+else
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+ BASE_CFLAGS+=-DC_ONLY
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+endif
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+else
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BASE_CFLAGS+=-DC_ONLY
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endif
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@@ -166,20 +128,22 @@
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endif
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-SVGALDFLAGS=-lvga
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+SVGALDFLAGS=-L${PREFIX}/lib -lvga
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+SVGACFLAGS=-I${PREFIX}/include
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-XCFLAGS=-I/usr/X11R6/include
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-XLDFLAGS=-L/usr/X11R6/lib$(_LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
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-AALDFLAGS=-lm -laa
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+XCFLAGS=-I${X11BASE}/include
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+XLDFLAGS=-L${X11BASE}/lib -lX11 -lXext -lXxf86dga -lXxf86vm
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+AACFLAGS=-I${PREFIX}/include
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+AALDFLAGS=-L${PREFIX}/lib -laa
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-SDLCFLAGS=$(shell sdl-config --cflags)
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+SDLCFLAGS=$(shell ${SDL_CONFIG} --cflags)
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ifeq ($(strip $(STATICSDL)),YES)
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- SDLLDFLAGS += -L/usr/X11R6/lib$(_LIB) -Wl,-Bstatic $(SDLDIR)/libSDL.a
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+ SDLLDFLAGS += -L${X11BASE}/lib$(_LIB) -Wl,-Bstatic $(SDLDIR)/libSDL.a
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SDLLDFLAGS += $(SDLDIR)/libesd.a $(SDLDIR)/libartsc.a -Wl,-Bdynamic
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SDLLDFLAGS += -lpthread -lX11 -lXext -lXxf86dga -lXxf86vm -lXv \
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-lXinerama
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else
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- SDLLDFLAGS=$(shell sdl-config --libs)
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+ SDLLDFLAGS=$(shell ${SDL_CONFIG} --libs)
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endif
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ifeq ($(strip $(BUILD_JOYSTICK)),YES)
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@@ -190,15 +154,16 @@
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FXGLLDFLAGS=-L/usr/local/glide/lib -L/usr/X11/lib -L/usr/local/lib \
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-L/usr/X11R6/lib -lX11 -lXext -lGL -lvga
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-GLXCFLAGS=-I/usr/X11R6/include -DOPENGL
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-GLXLDFLAGS=-L/usr/X11R6/lib$(_LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
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+GLXCFLAGS=-I${X11BASE}/include -DOPENGL
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+GLXLDFLAGS=-L${X11BASE}/lib$(_LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
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SDLGLCFLAGS=$(SDLCFLAGS) -DOPENGL
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SDLGLLDFLAGS=$(SDLLDFLAGS)
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ifeq ($(strip $(BUILD_QMAX)),YES)
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-GLXLDFLAGS+=-ljpeg
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-SDLGLLDFLAGS+=-ljpeg
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+GLXCFLAGS+=-I${PREFIX}/include
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+GLXLDFLAGS+=-L${PREFIX}/lib -ljpeg
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+SDLGLLDFLAGS+=-L${PREFIX}/lib -ljpeg
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REF_GL_DIR = $(MOUNT_DIR)/ref_candygl
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CL_FX = cl_fxmax.c
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else
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@@ -214,7 +179,7 @@
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DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
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DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
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DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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-DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
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+DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) $(GLXCFLAGS) -o $@ -c $<
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DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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@@ -224,167 +189,53 @@
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.PHONY : targets build_debug build_release clean clean-debug clean-release clean2
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-TARGETS=$(BUILDDIR)/quake2 $(BUILDDIR)/game$(ARCH).$(SHLIBEXT)
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-ifeq ($(strip $(BUILD_DEDICATED)),YES)
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- TARGETS += $(BUILDDIR)/q2ded
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-endif
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-ifeq ($(strip $(BUILD_CTFDLL)),YES)
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- TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT)
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+ifeq ($(strip $(BUILD_CLIENT)),YES)
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+ TARGETS += $(BUILDDIR)/quake2
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endif
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-ifeq ($(strip $(BUILD_XATRIX)),YES)
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- TARGETS += $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
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+ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
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+ TARGETS += $(BUILDDIR)/quake2-sdl
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endif
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-ifeq ($(strip $(BUILD_ROGUE)),YES)
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- TARGETS += $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
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+ifeq ($(strip $(BUILD_SVGA)),YES)
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+ TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT)
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endif
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-ifeq ($(ARCH),axp)
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- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
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- $(warning Warning: SDLQuake2 not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_SVGA)),YES)
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- $(warning Warning: SVGAlib support not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_X11)),YES)
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- $(warning Warning: X11 support not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_GLX)),YES)
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- $(warning Warning: support not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_FXGL)),YES)
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- $(warning Warning: FXGL support not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_SDL)),YES)
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- $(warning Warning: SDL support not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_SDLGL)),YES)
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- $(warning Warning: SDLGL support not supported for $(ARCH))
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- endif
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-endif # ARCH axp
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-
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-ifeq ($(ARCH),ppc)
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- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
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- TARGETS += $(BUILDDIR)/sdlquake2
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- endif
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-
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- ifeq ($(strip $(BUILD_SVGA)),YES)
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- $(warning Warning: SVGAlib support not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_X11)),YES)
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- TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
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- endif
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-
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- ifeq ($(strip $(BUILD_GLX)),YES)
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- TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
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- endif
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-
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- ifeq ($(strip $(BUILD_FXGL)),YES)
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- $(warning Warning: FXGL support not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_SDL)),YES)
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- TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
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- endif
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-
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- ifeq ($(strip $(BUILD_SDLGL)),YES)
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- TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
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- endif
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-endif # ARCH ppc
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-
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-ifeq ($(ARCH),sparc)
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- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
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- TARGETS += $(BUILDDIR)/sdlquake2
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- endif
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-
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- ifeq ($(strip $(BUILD_SVGA)),YES)
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- $(warning Warning: SVGAlib support not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_X11)),YES)
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- TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
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- endif
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-
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- ifeq ($(strip $(BUILD_GLX)),YES)
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- $(warning Warning: GLX support not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_FXGL)),YES)
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- $(warning Warning: FXGL support not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_SDL)),YES)
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- TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
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- endif
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-
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- ifeq ($(strip $(BUILD_SDLGL)),YES)
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- $(warning Warning: SDLGL support not supported for $(ARCH))
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- endif
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-endif # ARCH sparc
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-
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-ifeq ($(ARCH),x86_64)
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- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
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- TARGETS += $(BUILDDIR)/sdlquake2
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- endif
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-
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- ifeq ($(strip $(BUILD_SVGA)),YES)
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- $(warning Warning: SVGA not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_SOFTX)),YES)
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- $(warning Warning: Software X Renderer not supported for $(ARCH))
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- endif
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-
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- ifeq ($(strip $(BUILD_GLX)),YES)
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- TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
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- endif
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-
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- ifeq ($(strip $(BUILD_FXGL)),YES)
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- $(warning Warning: FXGL not currently supported for $(ARCH))
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- endif
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+ifeq ($(strip $(BUILD_X11)),YES)
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+ TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
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+endif
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- ifeq ($(strip $(BUILD_SDLGL)),YES)
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- TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
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- endif
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-endif # ARCH x86_64
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+ifeq ($(strip $(BUILD_GLX)),YES)
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+ TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
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+endif
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-ifeq ($(ARCH),i386)
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- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
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- TARGETS += $(BUILDDIR)/sdlquake2
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- endif
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+ifeq ($(strip $(BUILD_SDL)),YES)
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+ TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
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+endif
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- ifeq ($(strip $(BUILD_SVGA)),YES)
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- TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT)
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- endif
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+ifeq ($(strip $(BUILD_SDLGL)),YES)
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+ TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
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+endif
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- ifeq ($(strip $(BUILD_X11)),YES)
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- TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
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- endif
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+ifeq ($(strip $(BUILD_DEDICATED)),YES)
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+ TARGETS += $(BUILDDIR)/q2ded
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+endif
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- ifeq ($(strip $(BUILD_GLX)),YES)
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- TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
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- endif
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+ifeq ($(strip $(BUILD_GAME)),YES)
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+ TARGETS += $(BUILDDIR)/game.$(SHLIBEXT)
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+endif
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- ifeq ($(strip $(BUILD_FXGL)),YES)
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- TARGETS += $(BUILDDIR)/ref_gl.$(SHLIBEXT)
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- endif
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+ifeq ($(strip $(BUILD_CTFDLL)),YES)
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+ TARGETS += $(BUILDDIR)/ctf/game.$(SHLIBEXT)
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+endif
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- ifeq ($(strip $(BUILD_SDL)),YES)
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- TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
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- endif
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+ifeq ($(strip $(BUILD_XATRIX)),YES)
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+ TARGETS += $(BUILDDIR)/xatrix/game.$(SHLIBEXT)
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+endif
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- ifeq ($(strip $(BUILD_SDLGL)),YES)
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- TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
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- endif
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-endif # ARCH i386
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+ifeq ($(strip $(BUILD_ROGUE)),YES)
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+ TARGETS += $(BUILDDIR)/rogue/game.$(SHLIBEXT)
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+endif
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ifeq ($(strip $(BUILD_AA)),YES)
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TARGETS += $(BUILDDIR)/ref_softaa.$(SHLIBEXT)
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@@ -493,16 +344,17 @@
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$(BUILDDIR)/client/snd_sdl.o
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ifeq ($(ARCH),i386)
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+ifneq ($(strip $(NO_X86_ASM)),YES)
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QUAKE2_AS_OBJS = \
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$(BUILDDIR)/client/snd_mixa.o
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else
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-QUAKE2_AS_OBJS = #blank
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+endif
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endif
|
|
|
|
$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS)
|
|
$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
|
|
|
|
-$(BUILDDIR)/sdlquake2 : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS)
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|
+$(BUILDDIR)/quake2-sdl : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS)
|
|
$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) $(SDLLDFLAGS)
|
|
|
|
$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
|
|
@@ -719,7 +571,7 @@
|
|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
- $(DO_DED_DEBUG_CC)
|
|
+ $(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c
|
|
$(DO_DED_CC)
|
|
@@ -821,7 +673,7 @@
|
|
$(BUILDDIR)/game/q_shared.o \
|
|
$(BUILDDIR)/game/m_flash.o
|
|
|
|
-$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
|
|
+$(BUILDDIR)/game.$(SHLIBEXT) : $(GAME_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
|
|
|
|
$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
|
|
@@ -1000,7 +852,7 @@
|
|
$(BUILDDIR)/ctf/p_weapon.o \
|
|
$(BUILDDIR)/ctf/q_shared.o
|
|
|
|
-$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
|
|
+$(BUILDDIR)/ctf/game.$(SHLIBEXT) : $(CTF_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
|
|
|
|
$(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
|
|
@@ -1139,7 +991,7 @@
|
|
$(BUILDDIR)/xatrix/p_weapon.o \
|
|
$(BUILDDIR)/xatrix/q_shared.o
|
|
|
|
-$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
|
|
+$(BUILDDIR)/xatrix/game.$(SHLIBEXT) : $(XATRIX_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
|
|
|
|
$(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
|
|
@@ -1367,7 +1219,7 @@
|
|
$(BUILDDIR)/rogue/q_shared.o
|
|
|
|
|
|
-$(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
|
|
+$(BUILDDIR)/rogue/game.$(SHLIBEXT) : $(ROGUE_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
|
|
|
|
$(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
|
|
@@ -1588,6 +1440,7 @@
|
|
endif
|
|
|
|
ifeq ($(ARCH),i386)
|
|
+ifneq ($(strip $(NO_X86_ASM)),YES)
|
|
REF_SOFT_OBJS += \
|
|
$(BUILDDIR)/ref_soft/r_aclipa.o \
|
|
$(BUILDDIR)/ref_soft/r_draw16.o \
|
|
@@ -1601,6 +1454,7 @@
|
|
$(BUILDDIR)/ref_soft/r_varsa.o \
|
|
$(BUILDDIR)/ref_soft/sys_dosa.o
|
|
endif
|
|
+endif
|
|
|
|
REF_SOFT_SVGA_OBJS = \
|
|
$(BUILDDIR)/ref_soft/rw_svgalib.o \
|
|
@@ -1732,10 +1586,10 @@
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_svgalib.o : $(LINUX_DIR)/rw_svgalib.c
|
|
- $(DO_SHLIB_CC)
|
|
+ $(DO_SHLIB_CC) $(SVGACFLAGS)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c
|
|
- $(DO_SHLIB_CC)
|
|
+ $(DO_SHLIB_CC) $(SVGACFLAGS)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_x11.o : $(LINUX_DIR)/rw_x11.c
|
|
$(DO_SHLIB_CC) $(XCFLAGS)
|
|
@@ -1750,10 +1604,10 @@
|
|
$(DO_SHLIB_CC) $(SDLCFLAGS)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_aa.o : $(LINUX_DIR)/rw_aa.c
|
|
- $(DO_SHLIB_CC)
|
|
+ $(DO_SHLIB_CC) $(AACFLAGS)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_in_aa.o : $(LINUX_DIR)/rw_in_aa.c
|
|
- $(DO_SHLIB_CC)
|
|
+ $(DO_SHLIB_CC) $(AACFLAGS)
|
|
|
|
#############################################################################
|
|
# REF_GL
|