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c860a1dda6
- Convert to modern OPTIONS framework (courtesy of jgh@) - Use more explicit "gl" or "glu" to simple "yes" in USE_GL - Drop shlib ABI versions from LIB_DEPENDS - Mute MKDIR's, generally cleanup Makefiles - Synchronize GAME_DESC description text between ports
78 lines
1.8 KiB
Makefile
78 lines
1.8 KiB
Makefile
# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
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# $FreeBSD$
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PORTNAME= egl
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PORTVERSION= 0.3.1
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PORTREVISION= 5
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CATEGORIES= games
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MASTER_SITES= http://freebsd.nsu.ru/distfiles/
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DISTNAME= ${PORTNAME}-v${PORTVERSION}-stable-src
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX} egl.pkz
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Enhanced OpenGL-only Quake II engine
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USE_ZIP= yes
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USE_DOS2UNIX= yes
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USE_GMAKE= yes
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MAKEFILE= makefile
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NO_WRKSUBDIR= yes
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MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
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OPTIONS_DEFAULT= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
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CLIENT_DESC= Build client
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DEDICATED_DESC= Build dedicated server
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GAME_DESC= Build main game (default mod)
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MCLIENT}
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LIB_DEPENDS= jpeg:${PORTSDIR}/graphics/jpeg \
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png15:${PORTSDIR}/graphics/png
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USE_GL= gl
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CFLAGS+= -I${LOCALBASE}/include/libpng15
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MAKE_ENV*= CFLAGS="${CFLAGS}"
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PLIST_SUB+= CLIENT=""
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EGL_BIN+= egl
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.else
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MAKE_ENV+= BUILD_CLIENT=NO \
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BUILD_CGAME=NO
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if ${PORT_OPTIONS:MDEDICATED}
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PLIST_SUB+= DEDICATED=""
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EGL_BIN+= eglded
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.else
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MAKE_ENV+= BUILD_DEDICATED=NO
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if ${PORT_OPTIONS:MGAME}
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PLIST_SUB+= GAME=""
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.else
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MAKE_ENV+= BUILD_GAME=NO
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PLIST_SUB+= GAME="@comment "
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.endif
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.if ! ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
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MAKE_ENV+= WITH_OPT_CFLAGS=NO
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.endif
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do-install:
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.for f in ${EGL_BIN}
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${INSTALL_PROGRAM} ${WRKSRC}/release/${f} ${PREFIX}/bin
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.endfor
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@${MKDIR} ${LIBDIR}/baseq2
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${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2
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${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.mk>
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