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freebsd-ports/games/egl/Makefile
Alexey Dokuchaev c860a1dda6 - Trim old-school Makefile header per recent agreements
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Use more explicit "gl" or "glu" to simple "yes" in USE_GL
- Drop shlib ABI versions from LIB_DEPENDS
- Mute MKDIR's, generally cleanup Makefiles
- Synchronize GAME_DESC description text between ports
2013-03-17 16:54:51 +00:00

78 lines
1.8 KiB
Makefile

# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$
PORTNAME= egl
PORTVERSION= 0.3.1
PORTREVISION= 5
CATEGORIES= games
MASTER_SITES= http://freebsd.nsu.ru/distfiles/
DISTNAME= ${PORTNAME}-v${PORTVERSION}-stable-src
DISTFILES= ${DISTNAME}${EXTRACT_SUFX} egl.pkz
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= danfe@FreeBSD.org
COMMENT= Enhanced OpenGL-only Quake II engine
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
MAKEFILE= makefile
NO_WRKSUBDIR= yes
MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
OPTIONS_DEFAULT= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAME_DESC= Build main game (default mod)
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MCLIENT}
LIB_DEPENDS= jpeg:${PORTSDIR}/graphics/jpeg \
png15:${PORTSDIR}/graphics/png
USE_GL= gl
CFLAGS+= -I${LOCALBASE}/include/libpng15
MAKE_ENV*= CFLAGS="${CFLAGS}"
PLIST_SUB+= CLIENT=""
EGL_BIN+= egl
.else
MAKE_ENV+= BUILD_CLIENT=NO \
BUILD_CGAME=NO
PLIST_SUB+= CLIENT="@comment "
.endif
.if ${PORT_OPTIONS:MDEDICATED}
PLIST_SUB+= DEDICATED=""
EGL_BIN+= eglded
.else
MAKE_ENV+= BUILD_DEDICATED=NO
PLIST_SUB+= DEDICATED="@comment "
.endif
.if ${PORT_OPTIONS:MGAME}
PLIST_SUB+= GAME=""
.else
MAKE_ENV+= BUILD_GAME=NO
PLIST_SUB+= GAME="@comment "
.endif
.if ! ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+= WITH_OPT_CFLAGS=NO
.endif
do-install:
.for f in ${EGL_BIN}
${INSTALL_PROGRAM} ${WRKSRC}/release/${f} ${PREFIX}/bin
.endfor
@${MKDIR} ${LIBDIR}/baseq2
${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2
${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>