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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-27 05:10:36 +00:00
freebsd-ports/emulators/higan/Makefile
Dmitry Marakasov 86c417e970 - Fix path to data directory
- While here, don't remove mtree directory

PR:		188834
Submitted by:	Naram Qashat <cyberbotx@cyberbotx.com> (maintainer)
MFH:		2014Q2
2014-04-23 01:06:19 +00:00

149 lines
3.8 KiB
Makefile

# Created by: elbarto
# $FreeBSD$
PORTNAME= higan
PORTVERSION= 0.94
PORTREVISION= 1
CATEGORIES= emulators
MASTER_SITES= http://byuu.org/files/ \
http://www.cyberbotx.com/higan/
DISTNAME= ${PORTNAME}_v${PORTVERSION:S/.//}-source
MAINTAINER= cyberbotx@cyberbotx.com
COMMENT= Nintendo multi-system emulator
USES= compiler:c++11-lib gmake pkgconfig tar:xz
USE_LDCONFIG= yes
ONLY_FOR_ARCHS= i386 amd64
#MAKE_ENV+= c="${CC} -std=gnu99" cpp="${CXX} -std=gnu++0x"
MAKE_ENV+= compiler="${CXX}" cflags="-x c -std=c99 ${CFLAGS}" \
cppflags="-x c++ -std=c++11 ${CXXFLAGS}"
OPTIONS_DEFINE= DEBUG
OPTIONS_SINGLE= PROFILE GUI
OPTIONS_SINGLE_PROFILE= ACCURACY BALANCED PERFORMANCE
OPTIONS_SINGLE_GUI= GTK2 QT4
OPTIONS_MULTI= VIDEO SOUND INPUT
OPTIONS_MULTI_VIDEO= GLX SDL XSHM XV
OPTIONS_MULTI_SOUND= AO OPENAL OSS PULSEAUDIO
OPTIONS_MULTI_INPUT= INPUT_SDL INPUT_X
OPTIONS_DEFAULT= BALANCED GTK2 GLX XSHM XV SDL \
OSS INPUT_SDL INPUT_X
ACCURACY_DESC= Use accuracy profile
BALANCED_DESC= Use balanced profile
PERFORMANCE_DESC= Use performance profile
GTK2_DESC= Build with GTK+2 GUI
QT4_DESC= Build with QT4 GUI
GLX_DESC= Build GLX video driver
SDL_DESC= Build SDL video driver
XSHM_DESC= Build XShm video driver
XV_DESC= Build Xv video driver
AO_DESC= Build AO sound driver
OPENAL_DESC= Build OpenAL sound driver
OSS_DESC= Build OSS sound driver
PULSEAUDIO_DESC= Build Pulseaudio sound driver
INPUT_SDL_DESC= Build SDL input driver
INPUT_X_DESC= Build X input driver
ACCURACY_MAKE_ENV= profile="accuracy"
BALANCED_MAKE_ENV= profile="balanced"
PERFORMANCE_MAKE_ENV= profile="performance"
GTK2_USE= GNOME=gtk20
GTK2_MAKE_ENV= phoenix="gtk"
QT4_USE= QT4=gui,moc_build
QT4_MAKE_ENV= phoenix="qt"
GLX_USE= GL=gl
SDL_USE= XORG=xv SDL=sdl
XSHM_USE= XORG=xext
XV_USE= XORG=xv
AO_LIB_DEPENDS= libao.so:${PORTSDIR}/audio/libao
OPENAL_USES= openal:al
PULSEAUDIO_LIB_DEPENDS= libpulse.so:${PORTSDIR}/audio/pulseaudio
INPUT_SDL_USE= SDL=sdl
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MGLX}
VIDEO_DRIVER+= video.glx
.endif
.if ${PORT_OPTIONS:MSDL}
VIDEO_DRIVER+= video.sdl
.endif
.if ${PORT_OPTIONS:MXSHM}
VIDEO_DRIVER+= video.xshm
.endif
.if ${PORT_OPTIONS:MXV}
VIDEO_DRIVER+= video.xv
.endif
.if ${PORT_OPTIONS:MAO}
AUDIO_DRIVER+= audio.ao
.endif
.if ${PORT_OPTIONS:MOPENAL}
AUDIO_DRIVER+= audio.openal
.endif
.if ${PORT_OPTIONS:MOSS}
AUDIO_DRIVER+= audio.oss
.endif
.if ${PORT_OPTIONS:MPULSEAUDIO}
AUDIO_DRIVER+= audio.pulseaudio
.endif
.if ${PORT_OPTIONS:MINPUT_SDL}
INPUT_DRIVER+= input.sdl
.endif
.if ${PORT_OPTIONS:MINPUT_X}
INPUT_DRIVER+= input.xlib
.endif
post-patch:
${REINPLACE_CMD} \
-e 's|%%VIDEO%%|${VIDEO_DRIVER}|' \
-e 's|%%AUDIO%%|${AUDIO_DRIVER}|' \
-e 's|%%INPUT%%|${INPUT_DRIVER}|' \
${WRKSRC}/target-ethos/Makefile
${REINPLACE_CMD} -e 's|/usr/share/|${PREFIX}/share/|' \
${WRKSRC}/nall/string/platform.hpp
.if ${PORT_OPTIONS:MDEBUG}
${REINPLACE_CMD} -e 's|-O3|-g|g' \
${WRKSRC}/ananke/Makefile \
${WRKSRC}/Makefile
${REINPLACE_CMD} -e 's|:= -s|:= #|g' \
${WRKSRC}/Makefile
.endif
# ${RM} ${WRKSRC}/shaders/Sepia.Direct3D.shader
do-build:
.if ${PORT_OPTIONS:MQT4}
(cd ${WRKSRC}/phoenix/qt && ${MOC} -i -o platform.moc platform.moc.hpp)
.endif
.for d in . ananke
(cd ${WRKSRC}/${d} && ${GMAKE} ${MAKE_ENV})
.endfor
do-install:
${INSTALL_LIB} ${WRKSRC}/ananke/libananke.so ${STAGEDIR}${PREFIX}/lib/libananke.so.1
${LN} -sf libananke.so.1 ${STAGEDIR}${PREFIX}/lib/libananke.so
${INSTALL_PROGRAM} ${WRKSRC}/out/higan ${STAGEDIR}${PREFIX}/bin/
${INSTALL_DATA} ${WRKSRC}/data/higan.png ${STAGEDIR}${PREFIX}/share/pixmaps/
${INSTALL_DATA} ${WRKSRC}/data/higan.desktop ${STAGEDIR}${PREFIX}/share/applications/
${MKDIR} ${STAGEDIR}${DATADIR}/shaders
(cd ${WRKSRC}/profile && ${COPYTREE_SHARE} \* ${STAGEDIR}${DATADIR}/)
(cd ${WRKSRC}/shaders && ${COPYTREE_SHARE} \*.shader ${STAGEDIR}${DATADIR}/shaders/)
.include <bsd.port.mk>