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freebsd-ports/games/rlvm/files/patch-SConstruct
2021-08-13 08:41:20 +00:00

48 lines
1.1 KiB
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--- SConstruct.orig 2021-05-27 12:59:29 UTC
+++ SConstruct
@@ -19,8 +19,13 @@ AddOption('--fullstatic', action='store_true',
# Set libraries used by all configurations and all binaries in rlvm.
env = Environment(
+ ENV=os.environ,
tools = ["default", "rlvm"],
+ **dict((k, v.split()) for k, v in ARGUMENTS.items())
+)
+env.Append(
+
LIBS = ["z"],
LOCAL_LIBS = [],
@@ -286,6 +291,7 @@ if not config.CheckGuichan():
env.ParseConfig("sdl-config --cflags")
env.Append(CFLAGS=["-DFB_USE_FREETYPE"])
env.ParseConfig("pkg-config --cflags --libs freetype2")
+config.CheckLibWithHeader('intl', 'libintl.h', "cpp")
env = config.Finish()
@@ -315,7 +321,6 @@ if GetOption('release'):
# Now add release optimizations to the environment
env.Append(
CPPFLAGS = [
- "-Os",
"-DNDEBUG",
"-DBOOST_DISABLE_ASSERTS"
]
@@ -361,13 +366,7 @@ elif GetOption('pprof'):
"profiler"]
)
else:
- # Add debugging flags to all binaries here
- env.Append(
- CPPFLAGS = [
- "-g",
- "-O0"
- ]
- )
+ pass
# Cross platform core of rlvm. Produces librlvm.a and libsystem_sdl.a
env.SConscript("SConscript",