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6b84f63230
- Add knob to build with SDL instead of glut. PR: ports/59319 Submitted by: Mezz <mezz7@cox.net> Approved by: Thomas Vogt (maintainer) Approved by: marcus (backup mentor)
30 lines
961 B
C
30 lines
961 B
C
--- src/billard3d.c.orig Sat Nov 15 21:10:47 2003
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+++ src/billard3d.c Sat Nov 15 21:12:13 2003
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@@ -24,7 +24,7 @@
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#include <string.h>
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#include <math.h>
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#include <unistd.h>
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-#include <endian.h>
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+#include <sys/endian.h>
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#ifndef USE_SDL
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#include <GL/glut.h>
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@@ -4960,7 +4960,7 @@
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/* config file */
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load_config( &confv, &confc, argv, argc );
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- while( ( act_option = getopt_long_only(confc, confv, "+", long_options, &option_index) ) >= 0){
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+ while( ( act_option = getopt_long(confc, confv, "+", long_options, &option_index) ) >= 0){
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DPRINTF("processing option %d=%s\n",act_option,optarg);
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process_option(act_option);
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}
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@@ -5058,7 +5058,7 @@
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fread( &ball_ball_snd.data[SOUND_NULLOFFS*2], 1, ball_ball_snd.len-SOUND_NULLOFFS*2*2 , f );
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fclose(f);
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-#if __BYTE_ORDER == __BIG_ENDIAN
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+#if _BYTE_ORDER == _BIG_ENDIAN
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{
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char *snd=ball_ball_snd.data;
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for(i=0;i<ball_ball_snd.len;i+=2)
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