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freebsd-ports/games/linux-unrealgold/Makefile
Stefan Eßer b7f05445c0 Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.

Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.

There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.

This commit implements such a proposal and moves one of the WWW: entries
of each pkg-descr file into the respective port's Makefile. A heuristic
attempts to identify the most relevant URL in case there is more than
one WWW: entry in some pkg-descr file. URLs that are not moved into the
Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr
files in order to preserve them.

There are 1256 ports that had no WWW: entries in pkg-descr files. These
ports will not be touched in this commit.

The portlint port has been adjusted to expect a WWW entry in each port
Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as
deprecated.

Approved by:		portmgr (tcberner)
2022-09-07 23:10:59 +02:00

193 lines
6.7 KiB
Makefile

PORTNAME= unrealgold
PORTVERSION= 436
PORTREVISION= 2
CATEGORIES= games linux
MASTER_SITES= http://icculus.org/~ravage/unreal/${PORTNAME}/
PKGNAMEPREFIX= linux-
DISTNAME= ${PORTNAME}-install-${PORTVERSION}
EXTRACT_SUFX= .run
DIST_SUBDIR= linux-ut
MAINTAINER= ports@FreeBSD.org
COMMENT= Unreal Gold for Linux
WWW= https://icculus.org/~ravage/unreal/unrealgold/
# Converted from RESTRICTED
LICENSE= unreal
LICENSE_NAME= unreal
LICENSE_TEXT= Redistribution is limited, see license
LICENSE_PERMS= auto-accept
BUILD_DEPENDS= ut:games/linux-ut
RUN_DEPENDS= ut:games/linux-ut
USES= linux
USE_LINUX= xorglibs
NO_BUILD= yes
PLIST_SUB+= UT="" UG=""
SUB_FILES= pkg-message
DATADIR= ${PREFIX}/share/${PKGNAMEPREFIX}${PORTNAME}
DOCSDIR= ${PREFIX}/share/doc/${PKGNAMEPREFIX}${PORTNAME}
HELPFILES= README ReadMe.htm ReadMe.txt ReadMe220.htm ReadMe222.htm ReadMe223.htm ReadMe224.htm
MANUALFILES= "Unreal NaPali Manual.pdf" "Unreal manual.pdf"
PORTDOCS= ${HELPFILES}
OPTIONS_DEFINE= DOCS
CDDIRS= Help Maps Maps/UPak Music Sounds Sounds/int System Textures
.include <bsd.port.pre.mk>
UT_DATADIR!= cd ${PORTSDIR}/games/linux-ut && ${MAKE} -V DATADIR
# Anthology DVD
.if exists(${CDROM_MOUNT}/Disk1/data1.cab)
ANTHOLOGY= yes
RELEASE_MSG= "Unreal Anthology"
MANUALFILES= Manual.pdf
PORTDOCS+= ${MANUALFILES}
EXTRACT_DEPENDS+= unshield:archivers/unshield
PATCH_DEPENDS+= xdelta:misc/xdelta
# Original CD
.elif exists(${CDROM_MOUNT}/SYSTEM/UPak.u)
ORIGINAL= yes
RELEASE_MSG= "original"
PORTDOCS+= ${MANUALFILES}
PATCH_DEPENDS+= xdelta:misc/xdelta
# TheSINHumanHead CD
.elif exists(${CDROM_MOUNT}/System-int.tar.bz2)
RAVAGE= yes
RELEASE_MSG= "TheSINHumanHead"
MANUALFILES+= Readme.OpenGL.txt
PORTDOCS= README ${MANUALFILES}
TARFILES= Maps Music Sounds-int Sounds System Textures
.endif
do-extract:
@${MKDIR} ${WRKSRC}/Data
@cd ${WRKSRC} && ${SED} -e '1,/exit $$res/d' ${_DISTDIR}/${DISTFILES} | \
${GUNZIP_CMD} -q | ${TAR} xf -
@${TAR} x -C ${WRKSRC}/Data -f ${WRKSRC}/data.tar.gz
@${CP} ${WRKSRC}/bin/Linux/x86/glibc-2.1/${PORTNAME} ${WRKSRC}/${PORTNAME}
.if !defined(CDROM_MOUNT)
@${ECHO_CMD} "${PKGNAME} requires CDROM_MOUNT set to mount point of CD"
@${FALSE}
.endif
.if !defined(RELEASE_MSG)
@${ECHO_CMD} "${PKGNAME} requires CD/DVD with Unreal Gold"
@${FALSE}
.endif
@${ECHO_CMD} "Detected ${RELEASE_MSG} release"
@${MKDIR} ${WRKDIR}/source/System
@${ECHO_CMD} "Please wait while extracting files from CD"
# Anthology release CD
.if defined(ANTHOLOGY)
# We need to create a single directory with all the cab files so unshield can
# find them.
@${MKDIR} ${WRKDIR}/cab
@${LN} -sf ${CDROM_MOUNT}/Disk*/data* ${WRKDIR}/cab/
# Extract the files.
.for group in System_English Help Manual_English Maps MapsUPak Textures Music Sounds_All \
Sounds_English System_All
@${ECHO_CMD} "Extracting files from ${group}"
@${LOCALBASE}/bin/unshield -g 1_UnrealGold_${group} -d ${WRKDIR}/source x \
${WRKDIR}/cab/data1.cab > /dev/null
@if [ -e ${WRKDIR}/source/1_UnrealGold_${group} ]; then \
${MV} ${WRKDIR}/source/1_UnrealGold_${group} ${WRKDIR}/source/${group}; \
fi
.endfor
.for group in System_English Sounds_All System_All Manual_English
@${CP} -Rp ${WRKDIR}/source/${group}/ \
${WRKDIR}/source/${group:S,_English,,:S,_All,,}
@${RM} -r ${WRKDIR}/source/${group}
.endfor
@${MV} ${WRKDIR}/source/Sounds_English ${WRKDIR}/source/Sounds/int
# Original CD
.elif defined(ORIGINAL)
.for dir in ${CDDIRS:NSystem:NMaps/UPak:NSounds/int} Manuals
@${LN} -sf ${CDROM_MOUNT}/${dir:tu} ${WRKDIR}/source/${dir}
.endfor
.for _file in UDSDemo.u UPak.u
@${CP} ${CDROM_MOUNT}/SYSTEM/${_file} ${WRKDIR}/source/System
.endfor
@${MV} ${WRKDIR}/source/Manuals ${WRKDIR}/source/Manual
# TheSINHumanHead CD
.elif defined(RAVAGE)
# Create file list for tar
@${GREP} -E "%%UG%%%%DATADIR%%/|DM-" ${PLIST} | \
${SED} -e 's|\(.*\)/|*|' > ${WRKSRC}/extfiles
.for _file in ${MANUALFILES}
@${ECHO} Help/${_file} >> ${WRKSRC}/extfiles
.endfor
.for _file in ${TARFILES}
@${ECHO_CMD} "Extracting files from ${_file}"
@${TAR} x -C ${WRKDIR}/source -f ${CDROM_MOUNT}/${_file}.tar.bz2 -T ${WRKSRC}/extfiles
.endfor
@${MV} ${WRKDIR}/source/int ${WRKDIR}/source/Sounds/
@${LN} -sf ${WRKDIR}/source/Help ${WRKDIR}/source/Manual
@${CP} ${CDROM_MOUNT}/Readme.OpenGL.txt ${WRKDIR}/source/Help
@${FIND} ${WRKDIR}/source/Maps -name DM-\*.unr | \
${SED} 's/\(.*\)\(DM-\)\(.*\)/${LN:S,/,\\/,g} -sf & \1Dm\3/' | ${SH}
.endif
post-patch:
@${REINPLACE_CMD} -e "s|%%DATADIR%%|${DATADIR}|" ${WRKSRC}/${PORTNAME}
# Remove /usr/local from ut-bin lib search path
@UBIN=${WRKSRC}/Data/System/unreal-bin && \
FILESIZE=`/usr/bin/stat -f "%z" $${UBIN}` && \
${MV} $${UBIN} $${UBIN}.orig && \
${SED} -Ee 's|:/usr/local|:/USR-LOCAL|' $${UBIN}.orig | \
${HEAD} -c $${FILESIZE} > $${UBIN} && \
${RM} $${UBIN}.orig
# Apply UPak.u.0 patch
.if !defined(RAVAGE)
@${LOCALBASE}/bin/xdelta patch ${WRKSRC}/setup.data/data/System/UPak.u.0 \
${WRKDIR}/source/System/UPak.u ${WRKSRC}/UPak.new
@${MV} ${WRKSRC}/UPak.new ${WRKDIR}/source/System/UPak.u
.endif
do-install:
@if [ -n "`${PKG_INFO} -E 'linux-ut-451*' 2> /dev/null`" ]; then \
${ECHO_CMD} "${PKGNAME} requires linux-ut with 436 version."; \
${FALSE}; \
fi
@${MKDIR} ${STAGEDIR}${DATADIR}
@cd ${STAGEDIR}${DATADIR} && ${MKDIR} ${CDDIRS}
.for dir in Music Sounds Textures System
@${ECHO_CMD} "Linking UT ${dir}"
@${GREP} "%%UT%%%%DATADIR%%/${dir}" ${PLIST} | \
${SED} -e 's|%%UT%%%%DATADIR%%|${UT_DATADIR}|' | \
${XARGS} -J % ${LN} -sf % ${STAGEDIR}${DATADIR}/${dir}
.endfor
${INSTALL_DATA} ${WRKSRC}/Data/Help/Logo.xpm ${STAGEDIR}${DATADIR}/Help
${INSTALL_DATA} ${WRKSRC}/Data/System/*.ini ${STAGEDIR}${DATADIR}/System
${INSTALL_DATA} ${WRKSRC}/Data/System/*.int ${STAGEDIR}${DATADIR}/System
${INSTALL_DATA} ${WRKSRC}/Data/System/*.u ${STAGEDIR}${DATADIR}/System
${INSTALL_PROGRAM} ${WRKSRC}/Data/System/*-bin ${STAGEDIR}${DATADIR}/System
@${BRANDELF} -t Linux ${STAGEDIR}${DATADIR}/System/*-bin
${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin
# Install the files
@${ECHO_CMD} "Installing files from CD"
.for dir in ${CDDIRS}
@${GREP} -e "%%UG%%%%DATADIR%%/${dir}/[^/]*$$" ${PLIST} | \
${SED} -e 's|%%UG%%%%DATADIR%%|${WRKDIR}/source|' | \
${XARGS} -J % ${INSTALL_DATA} % ${STAGEDIR}${DATADIR}/${dir}
.endfor
# Rename DM maps so UT can see them
@${FIND} ${STAGEDIR}${DATADIR}/Maps -name Dm\*.unr | \
${SED} 's/\(.*\)\(Dm\)\(.*\)/${LN:S,/,\\/,g} -sf & \1DM-\3/' | ${SH}
.if ${PORT_OPTIONS:MDOCS}
@${MKDIR} ${STAGEDIR}${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}
.if !defined(RAVAGE)
.for i in ${HELPFILES:NREADME}
${INSTALL_DATA} ${WRKDIR}/source/Help/${i} ${STAGEDIR}${DOCSDIR}
.endfor
.endif
.for i in ${MANUALFILES}
${INSTALL_DATA} ${WRKDIR}/source/Manual/${i} ${STAGEDIR}${DOCSDIR}
.endfor
.endif
.include <bsd.port.post.mk>