mirror of
https://git.FreeBSD.org/ports.git
synced 2024-12-21 04:06:46 +00:00
3c27306e5a
based games. It's currently in beta (2.0.0 release is planned on June 22 which is Quake's 20th anniversary). WWW: http://kristianduske.com/trenchbroom/
23 lines
987 B
Plaintext
23 lines
987 B
Plaintext
TrenchBroom is a modern, cross platform level editor for Quake-engine based
|
|
games. It currently supports Quake, Quake 2, and Hexen 2, is easy to use,
|
|
and provides many simple and advanced tools to make complex and interesting
|
|
levels with ease. Some of its features:
|
|
|
|
- True 3D editing, no 2D views required
|
|
- High performance renderer with support for huge maps
|
|
- Vertex editing with edge and face splitting that will not create
|
|
invalid brushes
|
|
- Manipulation of multiple vertices at once (great for trisoup editing)
|
|
- Move, rotate, and flip brushes and entities
|
|
- Precise texture lock for all operations
|
|
- Smart entity property editors
|
|
- Graphical entity browser with drag and drop support
|
|
- Comprehensive texture application and manipulation tools
|
|
- Search and filter functions
|
|
- Unlimited undo and redo
|
|
- Point file support
|
|
- Support for FGD and DEF entity definition files, mods, and multiple
|
|
WAD files
|
|
|
|
WWW: http://kristianduske.com/trenchbroom/
|