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that uses OpenGL & OpenML hardware rendering to give operators real time interactivity. The system is cross platform, and also includes full CG, paint and image processing modules. PR: ports/85838 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
12 lines
367 B
C
12 lines
367 B
C
--- jah/libraries/jahaudio/common.h.orig
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+++ jah/libraries/jahaudio/common.h
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@@ -117,7 +117,7 @@
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typedef struct
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{ unsigned int version ; /* version of the PEAK chunk */
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unsigned int timestamp ; /* secs since 1/1/1970 */
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- PEAK_POS peaks [] ; /* the per channel peak info */
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+ PEAK_POS * peaks ; /* the per channel peak info */
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} PEAK_CHUNK ;
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typedef struct
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