mirror of
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ea8c8ec7da
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3 to GCC 9.1 under most circumstances now after revision 507371. This includes ports - with USE_GCC=yes or USE_GCC=any, - with USES=fortran, - using Mk/bsd.octave.mk which in turn features USES=fortran, and - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang, c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib plus, everything INDEX-11 shows with a dependency on lang/gcc9 now. PR: 238330
63 lines
1.6 KiB
Makefile
63 lines
1.6 KiB
Makefile
# Created by: Andrey Zakhvatov
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# $FreeBSD$
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PORTNAME= mirrormagic
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PORTVERSION= 2.0.2
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PORTREVISION= 21
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CATEGORIES= games
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MASTER_SITES= http://www.artsoft.org/RELEASES/unix/mirrormagic/ \
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http://mirror.amdmi3.ru/distfiles/
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MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= Arcade style game with stereo sound for X Window System
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LICENSE= GPLv2
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USES= gmake
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MAKE_ARGS= CC="${CC}" MAKE="${MAKE_CMD}" OPTIONS="${CFLAGS}" \
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RO_GAME_DIR="${DATADIR}" RW_GAME_DIR="${DATADIR}/scores" \
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X11_PATH="${LOCALBASE}"
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USE_GCC= any # doesn't start otherwise (UB?)
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PORTDATA= *
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PORTDOCS= *
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DESKTOP_ENTRIES="Mirror Magic" \
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"" \
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"" \
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"${PORTNAME}" \
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"Game;LogicGame;" \
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""
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OPTIONS_DEFINE= SDL DOCS
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OPTIONS_DEFAULT=SDL
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SDL_USE= SDL=image,mixer,sdl
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SDL_ALL_TARGET= sdl
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SDL_USE_OFF= XORG=x11,xt
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SDL_ALL_TARGET_OFF= x11
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post-patch:
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@${REINPLACE_CMD} -e 's|sdl-config|$$(SDL_CONFIG)|g' \
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${WRKSRC}/src/Makefile
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@${REINPLACE_CMD} -e 's|machine/soundcard.h|sys/soundcard.h|' \
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${WRKSRC}/src/libgame/sound.h
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@${REINPLACE_CMD} -e 's|machine/joystick.h|sys/joystick.h|' \
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${WRKSRC}/src/tools.c
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@${REINPLACE_CMD} -e 's|inline||' ${WRKSRC}/src/libgame/*.[ch]
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/mirrormagic ${STAGEDIR}${PREFIX}/bin
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@${MKDIR} ${STAGEDIR}${DATADIR}
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cd ${WRKSRC} && ${COPYTREE_SHARE} "graphics levels music scores sounds" \
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${STAGEDIR}${DATADIR}
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${RMDIR} ${STAGEDIR}${DATADIR}/scores
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${LN} -s /var/games/${PORTNAME} ${STAGEDIR}${DATADIR}/scores
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@${MKDIR} ${STAGEDIR}${DOCSDIR}
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.for file in CHANGES CREDITS README
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${INSTALL_DATA} ${WRKSRC}/${file} ${STAGEDIR}${DOCSDIR}
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.endfor
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${MKDIR} ${STAGEDIR}/var/games/${PORTNAME}
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.include <bsd.port.mk>
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