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efficient game models.
25 lines
1.3 KiB
Plaintext
25 lines
1.3 KiB
Plaintext
Vertex 3D Model Assembler (sometimes reffered to as just Vertex) is a unique
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modeller designed specifically for generating efficient game models for (but
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not limited to) games and applications using OpenGL's style of graphics
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rendering.
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This is not a modeller intended to create massive 3D scenes for ray tracers.
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However there are plans to support exporting models to ray tracers (ie POVRAY),
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Vertex is not intended to be an eye candy modeller but rather a strict high
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performance game model maker.
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Vertex supports the native V3D format, it is a hybrid text file format designed
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to easilly support third party proprietery data as well as V3D model data in an
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OpenGL friendly layout so that it can be read and loaded quickly into OpenGL
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display lists (if that is what the application wants) or into editable data
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structures in terms of `models' and `primitives'. One V3D file may contain
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multiple modelmodels and embedded third party proprietery data within and
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outside model sections in the file.
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Vertex is a modeller written by game programmers for game programmers, its
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intent is to maximize efficiency and detail tradeoff for high performance
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animations in games. Artists using modellers for ray-tracers make need some
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breaking into the differences of making models for ray tracers vs games.
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WWW: http://wolfpack.twu.net/Vertex/
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