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63 lines
3.0 KiB
Makefile
63 lines
3.0 KiB
Makefile
# Makefile for defining variables used by Quake II related ports.
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#
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# A dependency to "games/quake2-data" is automatically added (except for the
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# data port itself). The ports using this definitions should assume the data
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# is installed (i.e. no need for pkg-message asking to copy the .pak files),
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# and the main game.so (except the engine incompatible with the original one).
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#
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# The following variables are defined, and can be used in the port:
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#
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# Q2PKGNAMEPREFIX - The package name prefix for Quake II additions
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# Q2DIR - The Quake II data directory (also added to
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# MAKE_ENV, PLIST_SUB, and SUB_LIST)
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#
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# Some notes for making this kind of ports:
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#
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# - The game engines should be modified to add ${Q2DIR} as the first search
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# path (it's a stack so new paths override previous ones), and add
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# "~/.${PORTNAME}" as the last one (this is where it writes configuration,
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# saved games, etc.), which may need to be created if doesn't exist;
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# - If the engine needs to load additional data (renderers, pak files, etc.)
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# don't install it in ${Q2DIR}, use ${PREFIX}/lib/${PORTNAME} instead and
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# add that directory to the search paths immediately after ${Q2DIR};
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# - The reason to use "~/.${PORTNAME}" for writing is in the case the program
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# isn't compatible with the original engine (e.g. new console variables,
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# different saved game format, etc.). If just the configuration is
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# different it can write in "~/.quake2" but use a different configuration
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# file name (not config.cfg);
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# - Search path summary (ordered):
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# - cddir - Directory to be prepended (optional, configurable)
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# - ${Q2DIR} - Base shared data directory
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# - ${LIBDIR} - Program specific data directory (optional)
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# - basedir - Base data directory (configurable)
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# - "~/.${PORTNAME}" - Writing directory
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# - The "game${ARCH}.so" in game engines and modifications should be changed
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# to just "game.so" (the ${ARCH} can cause incompatibilities with new
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# platforms and is unnecessary);
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# - The modifications and data which is common to all the engines should be
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# installed in ${Q2DIR};
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# - The engines should not install game.so files for the normal game, CTF,
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# Rogue, Xatrix, and all other which exist as a separate port. If the
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# version the engine provides is different than the original one then add
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# it as an option (off by default). If the engine is not compatible with
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# the game.so files provided by the ports then ignore this rule.
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#
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# For the examples, please see existing ports.
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#
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Q2PKGNAMEPREFIX?= quake2-
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Q2DIR?= ${LOCALBASE}/share/quake2
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.if defined(PKGNAMEPREFIX) && ${PKGNAMEPREFIX} == ${Q2PKGNAMEPREFIX} && defined(OPTIONSMKINCLUDED)
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IGNORE= is using Q2PKGNAMEPREFIX, but <bsd.port.options.mk> included too early
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.endif
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MAKE_ENV+= Q2DIR="${Q2DIR}"
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PLIST_SUB+= Q2DIR="${Q2DIR:S|${LOCALBASE}/||}"
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SUB_LIST+= Q2DIR="${Q2DIR}"
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.if ${PORTNAME} != data
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# Not depending on the particular .pak file since they are OPTIONS-dependent
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RUN_DEPENDS+= quake2-data>0:games/quake2-data
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.endif
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