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2dac7afb6a
3507529 64bit fix ... now works on amd64 as well ;-) 95d2af2 Replaced all those insecure sprintf's with snprintf's (partial) 33a1a8d Fix sigsegv on hero reaching topmost or leftmost border of the game area 436bbfc Push back network stack underflow bugfix 160e4d6 Prevent buffer overflow ee911ba make the server invulnerable to long names 2. Add patch from gentoo linux[2] to use unmodified game data. 3. Support staging 4. Use options framework [1] https://github.com/hackndev/0verkill [2] http://sources.gentoo.org/cgi-bin/viewvc.cgi/gentoo-x86/games-action/0verkill/files/0verkill-0.16-gentoo-paths.patch?revision=1.1&view=markup PR: ports/184252 Submitted by: Vladimir Kondratiev <wulf@cicgroup.ru>
12 lines
556 B
Plaintext
12 lines
556 B
Plaintext
Throw away Doom, Quake and Duke Nukem - 0verkill comes. Now you don't even need
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graphic mode if you wanna take on your friends in a bloody deathmatch.
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Finally you can taste elaborate shoot-em-up action in 16 glorious colors on
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your plain old text terminal. You never thought that ASCII letters are capable
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of network-game action in such a massive manner.
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No one ever connected gushing blood with those innocent ASCII letters that were
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so utterly boring until recently, when 0verkill was released.
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WWW: http://artax.karlin.mff.cuni.cz/~brain/0verkill/
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