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c999bdb3f4
- Fix build on -current. - Sprinkly in a little reinstall friendliness for good measures.
34 lines
1.5 KiB
Plaintext
34 lines
1.5 KiB
Plaintext
diff -ruN work.orig/dev/skills.cpp work/dev/skills.cpp
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--- work.orig/dev/skills.cpp Mon Feb 8 22:14:30 1999
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+++ work/dev/skills.cpp Fri Sep 10 17:32:02 1999
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@@ -1302,12 +1302,12 @@
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if (chars[target].npc)
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{
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if (!(chars[target].war)) npcToggleCombat(target);
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- chars[target].npcmovetime=(int)((getclock()+(NPCSPEED*CLOCKS_PER_SEC)));
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+ chars[target].npcmovetime=(unsigned long int)((getclock()+(NPCSPEED*CLOCKS_PER_SEC)));
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}
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if (chars[target2].npc)
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{
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if (!(chars[target2].war)) npcToggleCombat(target2);
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- chars[target2].npcmovetime=(int)((getclock()+(NPCSPEED*CLOCKS_PER_SEC)));
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+ chars[target2].npcmovetime=(unsigned long int)((getclock()+(NPCSPEED*CLOCKS_PER_SEC)));
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}
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sprintf(temp, "* You see %s attacking %s *", chars[target].name, chars[target2].name);
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for (i=0;i<now;i++)
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@@ -1342,12 +1342,12 @@
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if (chars[target].npc)
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{
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if (!(chars[target].war)) npcToggleCombat(target);
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- chars[target].npcmovetime=(int)(getclock()+(NPCSPEED*CLOCKS_PER_SEC));
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+ chars[target].npcmovetime=(unsigned long int)(getclock()+(NPCSPEED*CLOCKS_PER_SEC));
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}
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if (chars[target2].npc)
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{
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if (!(chars[target2].war)) npcToggleCombat(target2);
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- chars[target2].npcmovetime=(int)(getclock()+(NPCSPEED*CLOCKS_PER_SEC));
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+ chars[target2].npcmovetime=(unsigned long int)(getclock()+(NPCSPEED*CLOCKS_PER_SEC));
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}
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sprintf(temp, "* You see %s attacking %s *", chars[target].name, chars[target2].name);
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for (i=0;i<now;i++)
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