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freebsd-ports/games/quake3/Makefile
Alejandro Pulver f0c2b7bfb9 - Mark as ONLY_FOR_ARCHS=i386, the reason is that it doesn't run properly
(first it segfaulted, and after fixing it, the server just freezes consuming
  the CPU). It was tested on an amd64, but it's very likely to happen in the
  other archs too).

PR:		ports/110690
Submitted by:	alepulver (myself)
Approved by:	"Linas Valiukas" <shirshegsm@gmail.com> (maintainer)
2007-03-23 13:35:28 +00:00

126 lines
2.9 KiB
Makefile

# New ports collection makefile for: quake3
# Date created: 23 August 2005
# Whom: pypt
#
# $FreeBSD$
#
PORTNAME= quake3
PORTVERSION= 1.32c
CATEGORIES= games
MASTER_SITES= http://www.proarena.com/p/ftpx/x8524/quake_3_arena/ \
http://www.planetgargoyle.com/ \
http://www.teamdarkside.net/ \
http://0day.icculus.org/mirrors/quake3/ \
http://www.olpainless.net/files/ \
${MASTER_SITE_IDSOFTWARE:S|$|source/|}
DISTNAME= ${PORTNAME}-${REALVERSION}-source
MAINTAINER= shirshegsm@gmail.com
COMMENT= Quake III Arena -- first person shooter (native build)
ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
USE_GCC= 3.2+
WRKSRC= ${WRKDIR}/${PORTNAME}-${REALVERSION}
BUILD_WRKSRC= ${WRKSRC}/code/unix
OPTIONS= CLIENT "Build client" on \
DEDICATED "Build dedicated server" on \
GAMELIBS "Build game libraries (when not mandatory)" off \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
SMP "Build SMP (threaded) client" on
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
REALVERSION= 1.32b
VM_ARCHS= i386 powerpc
.include <bsd.port.pre.mk>
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
defined(WITHOUT_SMP)
IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
.endif
.if ${ARCH} == "i386"
BUILD_DEPENDS+= nasm:${PORTSDIR}/devel/nasm
.endif
.for i in ${ARCH}
. if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if !defined(HAVE_VM_COMPILED)
MAKE_ENV+= DLL_ONLY=true
.endif
.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
USE_GL= yes
.endif
.if !defined(WITHOUT_CLIENT)
MAKE_ENV+= CLIENT=YES
PLIST_SUB+= CLIENT=""
Q3BIN+= quake3
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+= DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q3BIN+= q3ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= GAMELIBS=YES
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+= OPTIMIZED_CFLAGS=YES
.endif
.if !defined(WITHOUT_SMP)
MAKE_ENV+= SMP=YES \
PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB+= SMP=""
Q3BIN+= quake3-smp
.else
PLIST_SUB+= SMP="@comment "
.endif
post-patch:
@${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
${WRKSRC}/code/botlib/be_interface.c
@${REINPLACE_CMD} -e \
's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
${WRKSRC}/code/botlib/be_interface.c \
${WRKSRC}/code/renderer/tr_init.c
do-install:
.for bin in ${Q3BIN}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} ${PREFIX}/bin
.endfor
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
${MKDIR} ${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif
.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.post.mk>