mirror of
https://git.FreeBSD.org/ports.git
synced 2024-12-27 05:10:36 +00:00
0828512b9d
Ok, I found the problem.. the artifact code assigns a level value to artifacts with kind "Berserkergang". The specialweapon/apply code, when it finds a weapon with a "level" immediately compares the title field to the weilder's name. If they dont match, it can't be used. I created a patch to remove the level designation from the artifact code since other named weaopns (cf "glamdri") dont have a level assigned. B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de> In version 0.92.8 is a bug in the inventory-unlock-code, which prevents unlocking. C) From: myself make post-install target modified in Makefile, *$*HOME was eaten up by 'make' and displayed nonsense. Tell player to create the players dir in his login directory. |
||
---|---|---|
.. | ||
files | ||
distinfo | ||
Makefile | ||
pkg-comment | ||
pkg-descr | ||
pkg-plist |