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mirror of https://git.FreeBSD.org/ports.git synced 2024-11-19 00:13:33 +00:00
freebsd-ports/games/sdb/Makefile
Muhammad Moinur Rahman bbab7f59e9 */*: Sunset 12.4-RELEASE/12-STABLE from ports tree
- Remove all references to defunct ARCH arm
- Remove all references to defunct ARCH sparc64
- Remove x11-drivers/xf86-video-sunffb which requires defunct sparc64
  ARCH
- Remove sysutils/afbinit requires defunct sparc64 ARCH
- Remove all references to bktr driver
- Remove all references to defunct FreeBSD_12
- Remove all references to OSVERSION/OSREL corresponding to 12
- Remove conditionals in Mk/Uses/cabal.mk
- Remove sparc reference from Mk/Uses/qt-dist.mk
- Remove BROKEN_sparc64/NOT_FOR_ARCH=sparc64
- Remove BROKEN_FreeBSD_12* from:
- Remove OpenSSL patches from:
- Remove conditional flags for OSVERSION >= 1300000 to fixed flags.
  Also move conditional flags for non sparc64/arm ARCH to fixed flags.

Reviewed by:	brooks, jbeich, rene, salvadore
Differential Revision: https://reviews.freebsd.org/D42068
2023-12-31 01:37:05 +01:00

73 lines
1.7 KiB
Makefile

PORTNAME= sdb
PORTVERSION= 1.0.2
PORTREVISION= 17
CATEGORIES= games
MASTER_SITES= http://stage.gamecreation.org/shotgund/ \
https://mirror.amdmi3.ru/distfiles/
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Futuristic overhead shooter
WWW= http://www.gamecreation.org/games/shotgun-debugger
LICENSE= GPLv2+
LICENSE_FILE= ${WRKSRC}/LICENSE
USES= gl gmake sdl
USE_CXXSTD= c++14
USE_GL= gl glu
USE_SDL= mixer image sdl
MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LIBS}"
CXXFLAGS+= `${SDL_CONFIG} --cflags`
LIBS+= `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU
DESKTOP_ENTRIES="Shotgun Debugger" \
"" \
"" \
"${PORTNAME}" \
"Game;ActionGame;" \
""
BUILD_WRKSRC= ${WRKSRC}/src
PLIST_FILES= bin/sdb
PORTDATA= *
PORTDOCS= *
OPTIONS_DEFINE= DOCS
.include <bsd.port.options.mk>
.if ${ARCH} != "powerpc" && ${ARCH} != "powerpc64"
PLIST_SUB+= MODEL_SUFFIX="md2"
.else
# big-endian requires different set of models
DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip
EXTRACT_DEPENDS+= ${UNZIP_CMD}:archivers/unzip
PLIST_SUB+= MODEL_SUFFIX="md2b"
post-extract:
${RM} ${WRKSRC}/models/*
@cd ${WRKSRC}/models && \
${RM} * && \
${UNZIP_CMD} -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \
'sdb-1.0-macosx/models/*.md2b'
.endif
post-patch:
@${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${STAGEDIR}${PREFIX}/bin
cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${STAGEDIR}${DATADIR}
do-install-DOCS-on:
@${MKDIR} ${STAGEDIR}${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}
.include <bsd.port.mk>