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freebsd-ports/games/xevil/files/patch-aa
Martin Wilke 102b40d31d - Respect X11BASE
PR:		ports/105817
Submitted by:	trasz
2006-11-24 22:10:58 +00:00

36 lines
1.3 KiB
Plaintext

--- config.mk.orig Sun Mar 23 00:08:58 2003
+++ config.mk Fri Nov 24 15:44:19 2006
@@ -34,7 +34,7 @@
# You can add -DNDEBUG to speed up a release build by removing the assert()
# calls. But, on a really obscure Linux machine, this caused Xlib to blow up
# internally, so you do so at your own risk.
-DEBUG_OPT = -O #-DNDEBUG
+DEBUG_OPT = -DNDEBUG
LINK_OPT =
@@ -83,7 +83,9 @@
#### Attempt to guesss the host architecture using the HOSTYPE and hostype
# variables. Then call self with the architecture name.
default:
- @if [ $${HOSTTYPE-bob} != bob ] ; then \
+ @if [ $${OPSYS-bob} != bob ]; then \
+ archit=$$OPSYS ; \
+ elif [ $${HOSTTYPE-bob} != bob ] ; then \
archit=$$HOSTTYPE ; \
elif [ $${hosttype-bob} != bob ] ; then \
archit=$$hosttype ; \
@@ -161,9 +163,9 @@
# The -DMSEC_PER_CLOCK=8 is kind of a hack, take it out if the game speed of
# XEvil is all screwed up.
freebsd:
- @$(MAKE) CC="c++" \
-CFLAGS="-DUSE_RANDOM -DPROTECTED_IS_PUBLIC -DMSEC_PER_CLOCK=8 -DUNAME_USR_BIN" \
-INCL_DIRS="-I/usr/X11R6/include" LIBS_DIRS="-L/usr/X11R6/lib" \
+ @$(MAKE) CC="${CXX}" \
+CFLAGS="-DUSE_RANDOM -DUSE_UINT_NET_LENGTH -DUNAME_USR_BIN ${CXXFLAGS}" \
+INCL_DIRS="-I$(X11BASE)/include" LIBS_DIRS="-L$(X11BASE)/lib" \
OBJ_DIR=$(DEPTH)/x11/FREEBSD PCKG_NAME="freebsd" \
LIBS="-lXpm -lX11 -lm" $(TARGETS)