mirror of
https://git.FreeBSD.org/ports.git
synced 2024-12-26 05:02:18 +00:00
c930fb9f43
- Remove defunct MASTER_SITES - Improve the COMMENT text - Fix couple of fallouts after OptionsNG conversion in r304274 - Drop shlib ABI versions from LIB_DEPENDS - Reindent and generally cleanup Makefile - Fix couple of typos in pkg-message - Reformat port description for better readability
24 lines
1.2 KiB
Plaintext
24 lines
1.2 KiB
Plaintext
World of Padman (WoP) is an open source first-person shooter computer game
|
|
available in both English and German. Originally it was a modification for
|
|
the Quake III Arena titled PadMod, created in the year 2004.
|
|
|
|
After the source code for the Quake III Arena was released, the game became
|
|
standalone. The idea is based on the Padman comic strip for the magazine
|
|
PlayStation Games, created by the professional cartoon artist Andreas "ENTE"
|
|
Endres, who is also the man who made many of the maps included with the game
|
|
in 1998.
|
|
|
|
The current version runs on an enhanced version of the ioquake3 engine, which
|
|
is based on the Quake III Arena engine. Most of the maps in the game are
|
|
lilliput style, and have a commercial-quality level of graphic complexity.
|
|
|
|
Because it was originally a mod for Quake III Arena, most of the gameplay is
|
|
similar. However, there is no Capture the Flag mode in World of Padman.
|
|
World of Padman fully supports bots with a variety of skill levels in both
|
|
online and offline play for all of the game types included. A single-player
|
|
mode has not yet been implemented. Players can also record audio and video
|
|
as they play. The game fully supports modifications, and custom maps can be
|
|
created.
|
|
|
|
WWW: http://www.worldofpadman.com/
|