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Technically, i consider this an excellent work. I've made some efforts to make it easier for people get it actually up & running. This would have required an image of a DOS boot floppy, which we cannot provide. Instead, i wrote a small bootstrap loader (basically a small more(1) clone with builtin text) that can be ``booted'' from. It instructs the user how to get the image of a bootable DOS floppy, and where to find the various files. (The bootstrap loader requires bcc to be recompiled, but i'm providing a gzip'ed/uuencoded version in the files directory as well.) The pkg directory is not yet done. Will follow RSN. :)
239 lines
9.9 KiB
Plaintext
239 lines
9.9 KiB
Plaintext
[This is David Hedley's original README, FreeBSD port comments below]
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PC Emulator for Unix and X Windows
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As the title suggests, this is a Unix/X windows program which is
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designed to emulate a standard 8086 based PC.
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In its current form it runs most text based programs. The programs I have
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tried and found to work are as follows:
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MSDOS 5.0 MSDOS 6.2
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WordPerfect 5.1 Borland C++ 2.0
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Turbo Debugger 2.51 Turbo Assembler 2.51
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BBCBasic 4.61 MSDOS QBasic
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MSDOS GWBASIC Virtually all program that came with MSDOS 5
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Hitchhiker's Guide to the Galaxy PC Magazine's ANSI.COM
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SemWare's QEdit 2.1 Norton Utils 4.50 Advanced Edition
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Norton Utils 6.0 Xtree Professional 1.1
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PowerMeter Utils Autoroute (ancient version)
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Minitab 8.0 Microsoft Diagnostics
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This is all the programs I could lay my hands on which were text based
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and could run on an 8086
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The emulator runs at about 8-10MHz 80286 speed on a Sun SparcStation
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10/40 (without the -mviking flag) and at about 6MHz 8088 speed on a
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33MHz 80486 box running Linux.
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I have included a Postscript representation of my project report. It's
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a bit out of date now, but it's the closest thing I've got to
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documentation! I'll do some kind of latex thing for the next
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release....
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The program rather hogs the cpu but unmapping the window (iconifying
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it) will put it to sleep.
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The most recent version of this program will always be in ftp.cs.bris.ac.uk
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currently in the directory /users/hedley
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INSTALLING THE EMULATOR
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Edit the Makefile to change the OPTIONS, CFLAGS and XROOT to be
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appropriate for your system (I am assuming you are using GNU GCC,
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although any ANSI C compiler should work just as well). Ensure you are
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using the best (speed) optimisations possible (e.g. -O2 -fomit-frame-poiner)
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Edit the file mytypes.h and ensure that the types for INT8, UINT8,
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INT16, UINT16 etc are correct. Hopefully nothing need be changed in
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this file, but you never can tell... I have assumed that 'char's are 8
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bit bytes, 'short's are 16 bit words and 'long's are 32 bit words. If
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your compiler treats these differently to the above then you will have
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to edit this header file.
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Type 'make' and go away and have a cup of tea! Compiling 'cpu.c' takes
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a while (and quite a bit of memory!).
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Get a floppy disk of the same size/type as you specified in the Makefile
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(i.e. if you chose -DBOOT720, then you'll need a 3.5" 720k disk). Install
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MSDOS on it. Copy the files 'config.sys', 'emufs.sys' and 'lredir.exe' from
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the 'programs' directory onto this floppy disk. Shove it in your Unix box
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and type cp /dev/fd0 DriveA This should create a 720k (or whatever) file
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which the emulator can boot from. If you do not have access to a Unix box
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with a floppy disk on it, then you can use the supplied 'dumpdisk' program
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to create a disk image. All you need is access to a PC. Simply put in a
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bootable MSDOS disk into the drive and type dumpdisk A (or dumpdisk B if in
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drive B). The program will copy the entire disk to a file called
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'drivea'. You must then transfer it to your Unix box...
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You then need to convert the vga font (vga.bdf) into a font format
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your X server can understand (either SNF or PCF) using either
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'bdftosnf' or 'bdftopcf' and install the resulting font file somewhere
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where your X server can find it. Then type 'mkfontdir' to rebuild the
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fonts.dir file and then type 'xset fp rehash' to tell your X server
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about the new font. If you type 'xlsfonts' you should see 'vga' as one
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of the fonts listed. If not, then something has gone wrong. I may or
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may not be able to help - it depends on your local setup. The emulator
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will run without the font as it uses the standard 8x16 X11 font -
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although most programs which use the extended character set will look
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pretty terrible. A warning will be displayed if the correct VGA font
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cannot be found. If you are using openwindows, you will have to type
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'convertfont' and then 'bldfamily'
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You should now be in a position to run the emulator
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By default, the emulator requires the disk image called 'DriveA' to be in
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the current directory or else it will complain. If you don't like this,
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then you can change the file the emulator boots from by altering your
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.pcemurc file (see below) or by changing the default at compile time (by
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modifying the Makefile)
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Once run, the emulator should come up with the usual MSDOS banner and
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request the current date and time (which should already be
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correct). You can now run PC programs, mount Unix directories as
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drives etc. You will already have one drive redirection - drive C: is
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the Unix root directory. To mount further directories as drives, you
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must use the program 'lredir'. Consult the file 'lredir.readme' for
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instructions...
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The .pcemurc file
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At present this file allows a few things to be changed at run time. If this
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file is found (either in the current directory or in your home directory),
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then it is read and parsed and the values overwriting the equivalent
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compile time options. Currently the only options supported at present are:
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bootfile diskfile
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where diskfile is the disk image you want to boot from (no quotes or
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anything are needed and the filename must not contain white spaces).
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boottype type
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where type is either 360, 720, 144 or 12. This tells the emulator the type
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of disk the disk image file represents (360k, 720k, 1.44MB, 1.2MB
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respectively).
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updatespeed n
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where n is an integer > 0
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This is the rate at which the screen memory gets checked for changes (and
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hence the update speed at which the screen gets updated for non-BIOS
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writes). n is measured in internal interrupt ticks of which there are ~72.8
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per second (depends on the resolution of the system timer).
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cursorspeed n
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where n is an integer
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This specifies how fast the cursor should flash. Flashing the cursor can
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take a fair amount of bandwidth and so on slow/heavily loaded networks it
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may be best to slow down the cursor flashing. Setting n to 0 or less will
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disable cursor flashing - the cursor will be permanently on.
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An example .pcemurc file can be found in this directory.
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If you have problems compiling or running the emulator, then please contact
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me giving details of what went wrong (along with your computer type
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etc).
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Architectures tested:
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Computer OS Comments
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-----------------------------------------------------------------------------
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PC 486/33 Linux 0.99.14w Runs quite well. A bit pointless though :)
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Sun 3/60 SunOS 4.1.x Takes an age to compile and not really worth
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the effort...
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SparcStation 10 SunOS 4.1.3 Runs well. Takes > 20MB RAM to compile though
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HP 755/99 HPUX Runs OK (>25MB RAM to compile...)
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Sun 4 Solaris 2.3 Runs OK
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RS6000 ??? Had a few problems getting it to compile.
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Getting there slowly though.
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SGI Indigo IRIX 4.?.? Doesn't work if compiled with optimisation
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using the standard compiler. Haven't tried
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it using gcc yet...
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As you can see this list is quite small. The main limiting factor is the range
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of machines I have access to. If anyone else can get it running on other
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architectures then please contact me!
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Warning: This program is not secure! Do not make is suid or sgid anything
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unless you wish to compromise the security of your system!
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EMULATOR LIMITATIONS etc
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Some parts of the PC architecture are emulated better than others. The
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BIOS has been partly implemented - enough to get MSDOS to boot and to
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allow most programs to run. Anyhow, most decent programs bypass the
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BIOS for screen access. BIOS Disk calls for drive A have been mostly
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emulated, although formatting doesn't work.
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Some of the hardware has been emulated but not much. Timer interrupts
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are generated by the system but there is now way (at present) to
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reprogram the timer. The Programmable Interrupt Controller has been
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emulated in part to respond to the End Of Interrupt command and reads
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from and writes to the mask register should work OK.
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None of the VGA hardware has been emulated at present (apart from
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screen updating) although this will change in the near future. Mode
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changes must therefore be done through the BIOS.
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The keyboard has been mostly emulated. The program converts X11
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keysyms to raw PC scan codes and then generates an interrupt 9 as per
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usual. There is a BIOS routine which takes these scan codes and
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generates the correct BIOS ASCII/scan code pair. The keysyms used can
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be found in the module 'xstuff.c'. In the future these keysyms will be
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read in from a file at run time.
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THANKS
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Thanks go to the following:
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Andy Norman at HPLabs, Bristol (ange@hpl.hewlett-packard.co.uk) for the HP
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port.
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Dieter Becker (becker@med-in.uni-sb.de) for help with the Solaris port
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Klaas Esselink (esselin1@ksla.nl) for help with the RS6000 port
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Please report bugs/comments etc to me (hedley@cs.bris.ac.uk) and I'll
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do my best to sort them out (no guarantees though). After June 25th I
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will be leaving University and will not be able to check email very
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frequently - please be patient if you want a response - I will reply
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eventually.
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Have fun...
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David
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[FreeBSD port comments]
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I (joerg_wunsch@uriah.heep.sax.de) have slightly extended the .pcemurc
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functionality, in order to improve the handling of international key-
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boards. David's code hard-coded the keyboard mapping from XKeyStrings
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to PC scancodes.
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I've been adding a .pcemurc section that defines the reverse mapping
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from XKeyStrings to PC scancodes, so it's at the very least possible
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to remap the keyboard to the original US layout even for international
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versions. The syntax for this rules is
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`keymap' <scancode>`='<XKeyString>
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This is my personal .pcemurc file, just to illustrate the usage.
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bootfile /home/joerg/pcemu/DriveA
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boottype 720
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keymap 12=<3D>
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keymap 13='
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keymap 21=z
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keymap 26=]
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keymap 27=+
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keymap 39=\
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keymap 40=[
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keymap 41=^
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keymap 43=#
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keymap 44=y
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keymap 53=-
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keymap 86=<
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