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ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. PR: ports/64288 Submitted by: David Yeske <dyeske@yahoo.com>
26 lines
557 B
Plaintext
26 lines
557 B
Plaintext
lib/libdrawstuff.a
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lib/libode.a
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include/ode/collision.h
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include/ode/collision_space.h
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include/ode/collision_trimesh.h
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include/ode/common.h
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include/ode/config.h
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include/ode/contact.h
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include/ode/error.h
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include/ode/geom.h
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include/ode/mass.h
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include/ode/matrix.h
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include/ode/memory.h
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include/ode/misc.h
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include/ode/objects.h
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include/ode/ode.h
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include/ode/odecpp.h
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include/ode/odecpp_collision.h
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include/ode/odecpp_old.h
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include/ode/odecpp_old_collision.h
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include/ode/odemath.h
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include/ode/rotation.h
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include/ode/space.h
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include/ode/timer.h
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@dirrm include/ode
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