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Lua. It has the ability to expose functions and classes, written in C++, to Lua. It will also supply the functionality to define classes in lua and let them derive from other lua classes or C++ classes. Lua classes can override virtual functions from their C++ baseclasses. It is written towards Lua 5.x, and does not work with Lua 4. It is implemented utilizing template meta programming. That means that you don't need an extra preprocess pass to compile your project (it is done by the compiler). It also means you don't (usually) have to know the exact signature of each function you register, since the library will generate code depending on the compile-time type of the function (which includes the signature). The main drawback of this approach is that the compilation time will increase for the file that does the registration, it is therefore recommended that you register everything in the same cpp-file. WWW: http://www.rasterbar.com/products/luabind.html PR: ports/113443 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
4 lines
181 B
Plaintext
4 lines
181 B
Plaintext
MD5 (luabind-0.7.zip) = f3e8adf1d63785928b043ed377b0e94d
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SHA256 (luabind-0.7.zip) = 8a966b5a8b63e5d601eb16bef28bec3ea486bd1f29deb43c5f8fad36ced528f5
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SIZE (luabind-0.7.zip) = 320531
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