mirror of
https://git.FreeBSD.org/ports.git
synced 2024-11-19 00:13:33 +00:00
b35bdcd8fa
Some parts of glm were retroactively marked as experimental, and using now leads to a compile error - added override for this error to consumers which need it.
49 lines
1.2 KiB
Makefile
49 lines
1.2 KiB
Makefile
PORTNAME= solarus
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PORTVERSION= 1.6.5
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DISTVERSIONPREFIX= v
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CATEGORIES= games
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MAINTAINER= danilo@FreeBSD.org
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COMMENT= Zelda-like 2D game engine
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WWW= https://www.solarus-games.org
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LICENSE= GPLv3
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LICENSE_FILE= ${WRKSRC}/license.txt
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LIB_DEPENDS= libphysfs.so:devel/physfs \
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libmodplug.so:audio/libmodplug \
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libvorbis.so:audio/libvorbis \
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libogg.so:audio/libogg
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RUN_DEPENDS= glm>0:math/glm
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BUILD_DEPENDS= glm>0:math/glm
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USES= cmake:noninja compiler:c++11-lib gl openal qmake qt:5 sdl xorg
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USE_GITLAB= yes
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GL_ACCOUNT= solarus-games
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GL_TAGNAME= 21a378a7858460809ffef1c96a07a493d709730c
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MAKE_ARGS+= DESTDIR=${STAGEDIR}
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USE_QT= buildtools:build core gui linguisttools:build widgets
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USE_SDL= sdl2 ttf2 image2
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USE_GL= gl glu
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USE_LDCONFIG= yes
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CXXFLAGS+= -DGLM_ENABLE_EXPERIMENTAL # GLM_GTX_matrix_transform_2d is an experimental extension
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OPTIONS_DEFINE= LUAJIT
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OPTIONS_DEFAULT_amd64= LUAJIT
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OPTIONS_DEFAULT_i386= LUAJIT
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OPTIONS_DEFAULT_powerpc= LUAJIT
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OPTIONS_DEFAULT_powerpc64= LUAJIT
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OPTIONS_DEFAULT_powerpc64le= LUAJIT
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LUAJIT_CMAKE_BOOL= SOLARUS_USE_LUAJIT
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LUAJIT_DESC= Use LuaJIT instead of standard Lua
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LUAJIT_USES= luajit
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LUAJIT_USES_OFF= lua:51
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CMAKE_ARGS+= -DSOLARUS_MANUAL_INSTALL_DESTINATION:STRING="man"
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.include <bsd.port.mk>
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