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The purpose of this library is to simplify the creation of computer graphics software. Specifically, it is targeted towards cross-platform development using the OpenGL rendering API and the FLTK interface toolkit. It attempts to provide facilities which are useful in the majority of graphics programs. This release introduces some (relatively small) incompatible changes with 1.0.x versions of the library. Details on changes can be found below. WWW: http://graphics.cs.uiuc.edu/~garland/software/libgfx.html
36 lines
732 B
Plaintext
36 lines
732 B
Plaintext
include/gfx/arcball.h
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include/gfx/array.h
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include/gfx/baseball.h
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include/gfx/color.h
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include/gfx/config-osx.h
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include/gfx/config-vc.h
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include/gfx/config.h
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include/gfx/config.h.in
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include/gfx/geom3d.h
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include/gfx/geom4d.h
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include/gfx/gfx.h
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include/gfx/gl.h
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include/gfx/glext.h
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include/gfx/gltools.h
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include/gfx/gui.h
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include/gfx/intvec.h
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include/gfx/mat2.h
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include/gfx/mat3.h
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include/gfx/mat4.h
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include/gfx/quat.h
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include/gfx/raster.h
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include/gfx/script.h
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include/gfx/symmat2.h
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include/gfx/symmat3.h
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include/gfx/symmat4.h
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include/gfx/trackball.h
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include/gfx/vec2.h
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include/gfx/vec3.h
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include/gfx/vec4.h
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include/gfx/win/gui-mfc.h
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include/gfx/win/mfc.h
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include/gfx/win/wintools.h
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lib/libgfx.a
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@dirrm include/gfx/win
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@dirrm include/gfx
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