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freebsd-ports/games/empire/pkg-descr
Michael Haro 4aed6f1e65 ***
games/affenspiel
       - Support CC properly
       ***
       games/battalion
       - Support PREFIX properly
       ***
       games/block
       - Support CC/CFLAGS properly
       ***
       games/blue
       - Support CC/CFLAGS properly
       - Add WWW: line into pkg/DESCR

       New file:
       patches/patch-aa
       ***
       games/bs
       - Add WWW: line into pkg/DESCR
       ***
       games/columns
       - Support CXXFLAGS properly
       - Support sdl-config
       ***
       games/empire
       - Exclude GPL doc from package
       - Add WWW: line into pkg/DESCR
       ***
       games/freesweep to 0.87
       - Update to version 0.87
       ***
       games/galaxis
       - Support CC properly
       - Add WWW: line into pkg/DESCR
       ***
       games/garith
       - Support CC/CFLAGS properly
       - Support GTK_CONFIG
       ***
       games/gemdropx to 0.7
       - Update to version 0.7
       ***
       games/gtkballs
       - Exclude GPL doc from package
       - Support GTK_CONFIG
       ***
       games/icbm3d
       - Update WWW: line of pkg/DESCR
       ***
       games/mirrormagic
       - Support CC/X11BASE properly
       ***
       games/phalanx to 22
       - Update to version 22
       - Add WWW: line into pkg/DESCR
       ***
       games/spellcast
       - Update MASTER_SITES and WWW: line of pkg/DESCR
       - Support CFLAGS properly
       - Exclude GPL doc from package
       ***
       games/starlanes
       - Support CC properly
       - Exclude GPL doc from package
       ***
       games/xdigger to 1.0.10
       - Update to version 1.0.10

       New file:
       patches/patch-ad  patches/patch-ae
       ***
       games/xtron
       - Support PREFIX properly
       - Exclude GPL doc from package
       ***
       games/xtruco
       - Support CC/CFLAGS/X11BASE properly
       ***
       games/xvier
       - Support X11BASE properly
       ***

PR: 17741
Submitted by: KATO Tsuguru <tkato@prontomail.ne.jp>
2000-04-02 01:00:24 +00:00

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Apparently, this game was originally written outside of Digital,
probably at a university. The game was ported to DEC's VAX/VMS
from the TOPS-10/20 FORTRAN sources available around fall 1979.
Ed James got hold of the sources at Berkeley and converted
portions of the code to C, mostly to use curses for the screen
handling. He published his modified sources on the net in
December 1986. Because this game ran on VMS machines for so
long, a previous version is known as VMS Empire.
WWW: http://www.tuxedo.org/~esr/software.html