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mirror of https://git.FreeBSD.org/ports.git synced 2024-11-04 22:33:27 +00:00
freebsd-ports/graphics/hpscan/files/patch-ab
1996-09-26 10:55:14 +00:00

178 lines
4.5 KiB
Plaintext

diff -u old/colour.c colour.c
--- old/colour.c Fri Jun 3 14:39:39 1994
+++ colour.c Fri Jan 12 17:25:53 1996
@@ -19,7 +19,7 @@
static int allocate_colours(Colormap c);
-static unsigned long colours[6*6*6], greys[33], black, white;
+static unsigned long *colours, greys[33], black, white;
/*
* Create a colourmap with 6 levels each of red, green and blue,
@@ -27,12 +27,19 @@
* enough space, otherwise create a new one.
*/
+#define shift(x) \
+ for(i = 31, m = 0x80000000L; (m & v->x##_mask) == 0; i--, m >>= 1) \
+ ; \
+ x##_shift = i;
+
Colormap create_colourmap(void)
{
- int r, g, b, n;
+ int r, g, b, n, i, m;
XColor colour;
Colormap cmap;
-
+ Visual *v;
+ int red_shift, green_shift, blue_shift;
+
if(screendepth == 1)
{
black = BlackPixelOfScreen(screen);
@@ -51,42 +58,85 @@
XAllocColor(display, cmap, &colour);
}
- /* Allocate the colours */
+ if(screendepth <= 8)
+ {
+ /* Allocate the colours */
- n = 0;
- for(r=0; r<256; r+=51)
- for(g=0; g<256; g+=51)
- for(b=0; b<256; b+=51)
- {
- colour.red = r * 256;
- colour.green = g * 256;
- colour.blue = b * 256;
- if(XAllocColor(display, cmap, &colour) == 0)
+ colours = (unsigned long *)malloc(6*6*6 * sizeof(unsigned long));
+ if(colours == 0)
+ {
+ fprintf(stderr, "Out of memory allocating the colour table.\n");
+ exit(1);
+ }
+ n=0;
+ for(r=0; r<256; r+=51)
+ for(g=0; g<256; g+=51)
+ for(b=0; b<256; b+=51)
{
- fprintf(stderr, "using private colormap\n");
- cmap = XCopyColormapAndFree(display, cmap);
- XAllocColor(display, cmap, &colour);
+ colour.red = r * 256;
+ colour.green = g * 256;
+ colour.blue = b * 256;
+ if(XAllocColor(display, cmap, &colour) == 0)
+ {
+ fprintf(stderr, "using private colormap\n");
+ cmap = XCopyColormapAndFree(display, cmap);
+ XAllocColor(display, cmap, &colour);
+ }
+ colours[n++] = colour.pixel;
}
- colours[n++] = colour.pixel;
- }
- /* Allocate the greys */
+ /* Allocate the greys */
- for(n=0; n<33; n++)
- {
- colour.red = colour.green = colour.blue = n * 8 * 256 - (n == 32);
- if(XAllocColor(display, cmap, &colour) == 0)
+ for(n=0; n<33; n++)
{
- fprintf(stderr, "using private colormap\n");
- cmap = XCopyColormapAndFree(display, cmap);
- XAllocColor(display, cmap, &colour);
+ colour.red = colour.green = colour.blue = n * 8 * 256 - (n == 32);
+ if(XAllocColor(display, cmap, &colour) == 0)
+ {
+ fprintf(stderr, "using private colormap\n");
+ cmap = XCopyColormapAndFree(display, cmap);
+ XAllocColor(display, cmap, &colour);
+ }
+ greys[n] = colour.pixel;
}
- greys[n] = colour.pixel;
- }
- black = greys[0];
- white = greys[32];
+ black = greys[0];
+ white = greys[32];
+ }
+ else /* > 8 bit, assume truecolor display */
+ {
+ /* Use a 5*5*5 truecolor map */
+ colours = (unsigned long *)malloc(32768 * sizeof(unsigned long));
+ if(colours == 0)
+ {
+ fprintf(stderr, "Out of memory allocating the colour table.\n");
+ exit(1);
+ }
+
+ v = DefaultVisualOfScreen(screen);
+ shift(red);
+ shift(green);
+ shift(blue);
+ n=0;
+ for(r=0; r<32; r++)
+ for(g=0; g<32; g++)
+ for(b=0; b<32; b++)
+ {
+ /*
+ * We assume the default colormap has a certain
+ * format, so we can compute the pixel values
+ * without asking the XServer (which would take a
+ * tremendous amount of time for 32k colours).
+ */
+ colours[n++] =
+ (r << (red_shift - 4)) |
+ (g << (green_shift - 4)) |
+ (b << (blue_shift - 4));
+ }
+ black = BlackPixelOfScreen(screen);
+ white = WhitePixelOfScreen(screen);
+ }
+
return cmap;
}
@@ -112,7 +162,7 @@
pix_best = black;
}
}
- else
+ else if(screendepth <= 8)
{
int min = r < g ? (r < b ? r : b) : (g < b ? g : b);
int max = r > g ? (r > b ? r : b) : (g > b ? g : b);
@@ -131,6 +181,21 @@
b_best = ((b + 25) / 51) * 51;
pix_best = colours[(r_best/51)*36 + (g_best/51)*6 + (b_best/51)];
+ }
+ }
+ else /* > 8 bit */
+ {
+ if(r == 255 && g == 255 && b == 255)
+ pix_best = white;
+ else if(r == 0 && g == 0 && b == 0)
+ pix_best = black;
+ else
+ {
+ r_best = ((r + 4) / 8) * 8;
+ g_best = ((g + 4) / 8) * 8;
+ b_best = ((b + 4) / 8) * 8;
+
+ pix_best = colours[(r_best/8)*1024 + (g_best/8)*32 + (b_best/8)];
}
}