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freebsd-ports/games/jetpack/files/patch-ac
Steven Wallace 0ded0df8cb Add MANSUFFIX=6 to Imakefile.
Change LIBDIR to $(PREFIX)/lib/X11
Switch to real uid before XOpenDisplay call and back afterwards so
won't get can't opend display since u+s games.
1995-01-02 20:42:17 +00:00

113 lines
4.3 KiB
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*** Imakefile.orig Mon Apr 6 12:59:31 1992
--- Imakefile Mon Jan 2 11:51:53 1995
***************
*** 1,54 ****
! SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\
gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\
setinmaze.c setup.c special.c time.c update.c windowx.c
! OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\
gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\
setinmaze.o setup.o special.o time.o update.o windowx.o
! PROGRAMS = jetpack
! DESTDIR = /usrd/s/m/meb2
# These defines override the template defaults. Trash em if you want to
# use the template locations
! USRLIBDIR = $(DESTDIR)/lib/jetpack
! BINDIR = $(DESTDIR)/bin
! MANPATH = $(DESTDIR)/man
! MANDIR = $(MANSOURCEPATH)1
! TOP_INCLUDES =
! DEPXLIB =
! EXTRA_LIBRARIES = $(XLIB)
# I like my programs optimized, stripped, and setuid. Do what you like.
! INSTPGMFLAGS = $(INSTUIDFLAGS) -s
! CDEBUGFLAGS = -O4
# Since my programs are setuid, I make the data files readable only by me.
! INSTDATFLAGS = -m 0600
# These defines are needed by jetpack. Delete the -DBLIT if you don't want
# the game to do all the drawing to an offscreen pixmap. (This is good for
# machines that don't have hardware blitting -- if you have an xterm or a
# graphics workhorse, leave it in, there will be no flicker)
! DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
# The score file can be any name you like, just make sure the directory
# it's supposed to reside in exists, or jetpack will start creating score
# files in the directories it is run from. Same for the level files, only
# the filename you give here is only a prefix -- the complete filename has
# the level number appended to it.
! SCOREFILE = $(USRLIBDIR)/jetpack.scores
! LEVELFILE = $(USRLIBDIR)/jetpack.lev
ComplexProgramTarget(jetpack)
DependTarget()
DependDependency()
! InstallNonExec(levels/000,$(LEVELFILE)000)
! # oops, I can't figure how to override the template default to install the
! # man page as jetpack.1, so I install both and remove the bad one.
! install.man:: jetpack.man
! $(INSTALL) -c $(INSTMANFLAGS) jetpack.man $(MANDIR)/jetpack.1
! @rm -f $(MANDIR)/jetpack.n
--- 1,53 ----
! SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\
gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\
setinmaze.c setup.c special.c time.c update.c windowx.c
! OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\
gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\
setinmaze.o setup.o special.o time.o update.o windowx.o
! PROGRAMS = jetpack
! BINDIR = $(PREFIX)/bin
! LIBDIR = $(PREFIX)/lib/X11/jetpack
! MANDIR = $(PREFIX)/man/man6
! MANSUFFIX = 6
# These defines override the template defaults. Trash em if you want to
# use the template locations
! # LIBDIR = $(DESTDIR)/lib/jetpack
! # BINDIR = $(DESTDIR)/bin
! # MANPATH = $(DESTDIR)/man
! # MANDIR = $(MANSOURCEPATH)1
! EXTRA_LIBRARIES = $(XLIB)
# I like my programs optimized, stripped, and setuid. Do what you like.
! INSTPGMFLAGS = $(INSTUIDFLAGS) -s
! CDEBUGFLAGS = -O4
# Since my programs are setuid, I make the data files readable only by me.
! INSTDATFLAGS = -m 0600
# These defines are needed by jetpack. Delete the -DBLIT if you don't want
# the game to do all the drawing to an offscreen pixmap. (This is good for
# machines that don't have hardware blitting -- if you have an xterm or a
# graphics workhorse, leave it in, there will be no flicker)
! # DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
! DEFINES = -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
# The score file can be any name you like, just make sure the directory
# it's supposed to reside in exists, or jetpack will start creating score
# files in the directories it is run from. Same for the level files, only
# the filename you give here is only a prefix -- the complete filename has
# the level number appended to it.
! SCOREFILE = $(LIBDIR)/jetpack.scores
! LEVELFILE = $(LIBDIR)/jetpack.lev
ComplexProgramTarget(jetpack)
DependTarget()
DependDependency()
! install::
! MakeDir($(LIBDIR))
! InstallNonExec(levels/000,$(LEVELFILE)000)