mirror of
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fbd0197639
- Update audio/sdl_mixer to 1.2.15 - Update graphics/sdl_image to 1.2.12 - Update graphics/sdl_ttf to 2.0.11 - Update graphics/sdl_gfx to 2.0.23 - Update net/sdl_net to 1.2.8 - Bump PORTREVISIONs on ports that depend on one or more packages due to ABI and shared library version changes - Update Mk/bsd.sdl.mk accordingly for the new shared library versions Tested by: exp-run by pav
132 lines
2.9 KiB
Makefile
132 lines
2.9 KiB
Makefile
# New ports collection makefile for: quake2max
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# Date created: 24 Jul 2006
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# Whom: alepulver
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#
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# $FreeBSD$
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#
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PORTNAME= quake2max
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PORTVERSION= 0.45
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PORTREVISION= 6
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CATEGORIES= games
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MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/Quake2MaX/:src \
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${MASTER_SITE_LOCAL:S/$/:data/}
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MASTER_SITE_SUBDIR= alepulver/:data
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DISTNAME= Quake2maX_${PORTVERSION}-src_unix
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:src \
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${Q2MAX_DATA}:data
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= An OpenGL only Quake II engine modification
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EXTRACT_DEPENDS=unrar:${PORTSDIR}/archivers/unrar
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USE_BZIP2= yes
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USE_GMAKE= yes
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USE_XORG= xxf86dga
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ALL_TARGET= release
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WRKSRC= ${WRKDIR}/${DISTNAME:S/quake2max/Quake2maX/}
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OPTIONS= CLIENT "Build client" on \
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DEDICATED "Build dedicated server" on \
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GAME "Build a main game .so file" off \
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GLX "Build OpenGL renderer" on \
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OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
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SDL "Build SDL client" on \
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SDLGL "Build SDL OpenGL renderer" on
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MAKE_ENV= LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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Q2MAX_DATA= ${PORTNAME}.044.rar
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.pre.mk>
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.if defined(WITH_GLX) || defined(WITH_SDLGL)
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LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
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png.6:${PORTSDIR}/graphics/png
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USE_GL= yes
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.endif
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.if defined(WITH_SDL) || defined(WITH_SDLGL)
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USE_SDL= yes
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.endif
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.if defined(WITH_CLIENT)
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MAKE_ENV+= BUILD_QUAKE2MAX=YES
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PLIST_SUB+= CLIENT=""
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Q2MAX_BIN+= quake2max
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.else
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if defined(WITH_DEDICATED)
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MAKE_ENV+= BUILD_DEDICATED=YES
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PLIST_SUB+= DEDICATED=""
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Q2MAX_BIN+= quake2max-ded
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.else
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if defined(WITH_GAME)
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MAKE_ENV+= BUILD_GAME=YES
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PLIST_SUB+= GAME=""
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.else
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PLIST_SUB+= GAME="@comment "
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.endif
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.if defined(WITH_GLX)
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MAKE_ENV+= BUILD_GLX=YES
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PLIST_SUB+= GLX=""
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Q2MAX_REF+= glx
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.else
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PLIST_SUB+= GLX="@comment "
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.endif
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.if defined(WITH_OPTIMIZED_CFLAGS)
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MAKE_ENV+= WITH_OPTIMIZED_CFLAGS=YES
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.endif
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.if defined(WITH_SDL)
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MAKE_ENV+= BUILD_QUAKE2MAX-SDL=YES
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PLIST_SUB+= SDL=""
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Q2MAX_BIN+= quake2max-sdl
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.else
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PLIST_SUB+= SDL="@comment "
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.endif
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.if defined(WITH_SDLGL)
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MAKE_ENV+= BUILD_SDLGL=YES
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PLIST_SUB+= SDLGL=""
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Q2MAX_REF+= sdlgl
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.else
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PLIST_SUB+= SDLGL="@comment "
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.endif
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post-extract:
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@cd ${WRKSRC} && unrar e ${DISTDIR}/${Q2MAX_DATA} baseq2/_maxpak.pak
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post-patch:
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# Resolve name collision with jpeg-8
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${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
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${WRKSRC}/ref_gl/gl_image.c
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do-install:
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${MKDIR} ${LIBDIR}/baseq2
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.for f in ${Q2MAX_BIN}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${f} ${PREFIX}/bin
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.endfor
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.for f in ${Q2MAX_REF}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/rfx_${f}.so ${LIBDIR}
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.endfor
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.if defined(WITH_GAME)
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
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.endif
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${INSTALL_DATA} ${WRKSRC}/_maxpak.pak ${LIBDIR}/baseq2/maxpak.pak
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.include <bsd.port.post.mk>
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