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Inspired in THRUST type of games (and concretely in ZARA THRUSTA for the Amiga 500). In each level of Transball, the goal is to find the SPHERE, capture it and carry it to the upper part of the level. The main obstacle is the gravity, that impulses you towards the ground. But many other obstacles, canons, tanks, doors, etc. will try to make difficult your journey... WWW: http://www.braingames.getput.com/stransball2/default.asp PR: ports/122896 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
58 lines
1.8 KiB
Plaintext
58 lines
1.8 KiB
Plaintext
bin/stransball2
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%%DATADIR%%/demos/demo1.rpl
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%%DATADIR%%/demos/demo2.rpl
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%%DATADIR%%/demos/demo3.rpl
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%%DATADIR%%/demos/demo4.rpl
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%%DATADIR%%/graphics/brain.pcx
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%%DATADIR%%/graphics/font3.pcx
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%%DATADIR%%/graphics/tiles-mask.pcx
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%%DATADIR%%/graphics/tiles.pcx
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%%DATADIR%%/graphics/tittle.pcx
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%%DATADIR%%/maps/canons.map
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%%DATADIR%%/maps/map1.map
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%%DATADIR%%/maps/map10.map
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%%DATADIR%%/maps/map11.map
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%%DATADIR%%/maps/map12.map
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%%DATADIR%%/maps/map13.map
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%%DATADIR%%/maps/map14.map
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%%DATADIR%%/maps/map2.map
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%%DATADIR%%/maps/map3.map
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%%DATADIR%%/maps/map4.map
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%%DATADIR%%/maps/map5.map
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%%DATADIR%%/maps/map6.map
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%%DATADIR%%/maps/map7.map
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%%DATADIR%%/maps/map8.map
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%%DATADIR%%/maps/map9.map
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%%DATADIR%%/maps/sample-pack.lp
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%%DATADIR%%/maps/sample-pack/WS_FTP.LOG
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%%DATADIR%%/maps/sample-pack/directional.map
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%%DATADIR%%/maps/sample-pack/directional2.map
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%%DATADIR%%/maps/sample-pack/heavy-snow.map
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%%DATADIR%%/maps/second-assault.lp
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%%DATADIR%%/maps/second-assault/WS_FTP.LOG
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%%DATADIR%%/maps/second-assault/sa-map1.map
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%%DATADIR%%/maps/second-assault/sa-map2.map
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%%DATADIR%%/maps/second-assault/sa-map3.map
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%%DATADIR%%/maps/second-assault/sa-map4.map
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%%DATADIR%%/maps/second-assault/sa-map5.map
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%%DATADIR%%/maps/second-assault/sa-map6.map
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%%DATADIR%%/maps/second-assault/sa-map7.map
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%%DATADIR%%/maps/second-assault/sa-map8.map
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%%DATADIR%%/maps/transball.lp
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%%DATADIR%%/sound/enemyhit.wav
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%%DATADIR%%/sound/explosion.wav
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%%DATADIR%%/sound/fuel.wav
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%%DATADIR%%/sound/shipshot.wav
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%%DATADIR%%/sound/shot.wav
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%%DATADIR%%/sound/start.wav
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%%DATADIR%%/sound/switch.wav
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%%DATADIR%%/sound/takeball.wav
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%%DATADIR%%/sound/thrust.wav
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@dirrm %%DATADIR%%/sound
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@dirrm %%DATADIR%%/maps/second-assault
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@dirrm %%DATADIR%%/maps/sample-pack
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@dirrm %%DATADIR%%/maps
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@dirrm %%DATADIR%%/graphics
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@dirrm %%DATADIR%%/demos
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@dirrm %%DATADIR%%
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