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Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. PR: ports/68954 Submitted by: Stefan Walter <sw@gegenunendlich.de>
12 lines
267 B
C
12 lines
267 B
C
--- src/cal3d/buffersource.h.orig Tue Jul 13 10:03:53 2004
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+++ src/cal3d/buffersource.h Tue Jul 13 10:04:11 2004
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@@ -17,7 +17,7 @@
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#include "cal3d/global.h"
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#include "cal3d/datasource.h"
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-#include <istream>
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+#include <istream.h>
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/**
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* CalBufferSource class.
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