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Chocolate Doom is a port of ID Software's Doom, Doom II, and Final Doom to modern operating systems that aims to be as compatible with the original DOS executable as possible. This includes emulating all the different versions, playing demos perfectly accurately, playing "vanilla-only" PWADS, and netcode that works on newer operating systems while still behaving the same as "vanilla" Doom. WWW: http://chocolate-doom.org PR: 161701 Submitted by: jakub_lach@mailplus.pl
36 lines
838 B
Makefile
36 lines
838 B
Makefile
# $FreeBSD$
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PORTNAME= chocolate-doom
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PORTVERSION= 1.7.0
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CATEGORIES= games
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MASTER_SITES= SF
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MAINTAINER= jakub_lach@mailplus.pl
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COMMENT= Doom port that aims to be compatible with the original exe
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LICENSE= GPLv2
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USE_GMAKE= yes
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USE_SDL= mixer net sdl
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USE_PYTHON= 2.5+
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MAKE_JOBS_SAFE= yes
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GNU_CONFIGURE= yes
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MAN5= chocolate-doom.cfg.5 default.cfg.5
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MAN6= chocolate-doom.6 chocolate-server.6 chocolate-setup.6
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PORTDOCS= CMDLINE ChangeLog HACKING INSTALL NEWS NOT-BUGS README README.OPL
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.include "${.CURDIR}/../doom-data/Makefile.include"
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.include <bsd.port.options.mk>
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post-patch-script:
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${REINPLACE_CMD} -e 's|gamesdir = $$(prefix)/games|gamesdir = $$(prefix)/bin|' \
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${WRKSRC}/src/Makefile.in ${WRKSRC}/setup/Makefile.in
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post-install:
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${INSTALL_DATA} ${WRKSRC}/HACKING ${DOCSDIR}
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@${CAT} ${PKGMESSAGE}
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.include <bsd.port.mk>
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