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- Trim the header, drop shlib ABI versions, misc. cleanups - Cleanup port description, remove defunct web address
22 lines
1.1 KiB
Plaintext
22 lines
1.1 KiB
Plaintext
OpenGL-only Quake II engine modification with the following features:
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- Requires id Software's Quake II (patched to v3.20)
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- OpenGL only: no software mode; no 3dfx
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- 32-bit color skin/texture support: .jpg; .tga; .png.
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- Texture compression (for large textures/skins)
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- Particle engine: fast intuitive system; dynamically lit; custom special
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effects
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- RScript shaders: spheremapping; detail textures; animated skins; vertex
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deformation, other custom functions
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- Enhanced menus: mouse support in menus; menus scaled to fixed resolution;
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reorganized menus
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- Client side 3D chase camera: accurate aiming system; adjustable viewing
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distance; adjustable viewing angle
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- Miscellaneous special effects: improved model lighting system; improved
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dynamic shadows system; overbright maps, entities and particles;
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transparent surface vertex lighting
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- Miscellaneous gameplay enhancements: decals for blood, bullet marks, and
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impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist
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filter parameter
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- Backwards compatible with old mods
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