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0.7.0 (2004-12-24) New Games: - Added 26 Humongous Entertainment titles, only a few are completable. General: - Added support for FLAC (lossless) encoded audio files - Added an 'On Screen Display' to the SDL backend - Partially rewrote the backend API - Comments and the order of section in config files are preserved now - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, and AdvMame2x is MMX accelerated - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers - Added 'Extra Path' option allows for a searching an additional datafile location (for reencoded cutscenes and the like) - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like operating systems, like Linux (exception: Mac OS X still uses Cmd-q) - Separate smaller font for the console, allowing for more visible information, for example in the SCUMM debugger. - Added support for setting output sample rate at run-time, although there is currently no GUI for it. - The save directory now has a default rather than the current directory on some platforms: Mac OS X: $HOME/Documents/ScummVM Savegames/ Other unices: $HOME/.scummvm/ - Added a new about dialog with scrolling credits SCUMM: - Removed the old zak256 target, use zakTowns instead - Added native support for Macintosh versions using a special container file. This removes the need for using the 'RESCUMM' program - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) - Partially rewrote the text engine, fixing various bugs, especially in newer games (The Dig, COMI) - Fixed actor drawing glitches in V1 Maniac and Zak - Fixed ship-to-ship graphic glitches in COMI - Fixed palette glitches in COMI Queen: - Fixed some issues with the Dreamcast backend. Sword1: - Added support for compressed speech and music. - Added support for the demo. - Better support for the Czech version. - Added workarounds for script and subtitle bugs in some game versions. Sword2: - Simplified memory/resource management - Simplified sound effects handling - Added support for compressed speech and music. - Fixed various minor bugs. BASS: - Added workarounds for some rare scripting bugs that could render the game unwinnable. PR: Miguel Mendez <flynn@energyhq.es.eu.org> Submitted by: ports/75798
76 lines
1.6 KiB
Makefile
76 lines
1.6 KiB
Makefile
# New ports collection makefile for: scummvm
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# Date created: Tue Sep 2 23:34:32 BST 2003
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# Whom: Alex Trull <alexander@trull.com>
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#
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# $FreeBSD$
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#
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PORTNAME= scummvm
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PORTVERSION= 0.7.0
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CATEGORIES= games emulators
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITE_SUBDIR= ${PORTNAME}
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MAINTAINER= alexander@trull.com
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COMMENT= Graphical Adventure Game Virtual Machine
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USE_BZIP2= yes
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USE_GMAKE= yes
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HAS_CONFIGURE= yes
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USE_REINPLACE= yes
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USE_SDL= sdl
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CONFIGURE_ARGS=--with-sdl-prefix=${LOCALBASE} \
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--disable-alsa \
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--with-zlib-prefix=/usr \
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--disable-debug
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OPTIONS= VORBIS "Enable Ogg Vorbis support" off \
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MAD "Enable mad (MP3) support" on \
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MPEG2 "Enable MPEG2 support" off
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MAN6= scummvm.6
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DOCS= NEWS README TODO
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.include <bsd.port.pre.mk>
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.if defined(WITH_VORBIS)
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LIB_DEPENDS+= ogg.5:${PORTSDIR}/audio/libogg \
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vorbis.3:${PORTSDIR}/audio/libvorbis
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CONFIGURE_ARGS+=--with-ogg-prefix=${LOCALBASE} \
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--with-vorbis-prefix=${LOCALBASE}
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.else
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CONFIGURE_ARGS+=--disable-vorbis
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.endif
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.if !defined(WITHOUT_MAD)
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LIB_DEPENDS+= mad.2:${PORTSDIR}/audio/libmad
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CONFIGURE_ARGS+=--with-mad-prefix=${LOCALBASE}
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.else
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CONFIGURE_ARGS+=--disable-mad
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.endif
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.if defined(WITH_MPEG2)
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LIB_DEPENDS+= mpeg2.0:${PORTSDIR}/multimedia/libmpeg2
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CONFIGURE_ARGS+=--with-mpeg2-prefix=${LOCALBASE}
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.else
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CONFIGURE_ARGS+=--disable-mpeg2
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.endif
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post-patch:
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@${REINPLACE_CMD} -e 's/-O//' ${WRKSRC}/Makefile
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do-install:
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@${INSTALL_PROGRAM} ${WRKSRC}/scummvm ${PREFIX}/bin
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@${INSTALL_MAN} ${WRKSRC}/scummvm.6 ${PREFIX}/man/man6
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.if !defined(NOPORTDOCS)
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@${MKDIR} ${DOCSDIR}
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.for doc in ${DOCS}
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@${INSTALL_DATA} ${WRKSRC}/${doc} ${DOCSDIR}
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.endfor
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.endif
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.include <bsd.port.post.mk>
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