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8977662785
Change log: (chronologically ordered) More OpenGL optimizations Full type information output for Lua documentation. Very useful for writing Lua scripts. A new -weaponspew command-line option for printing MediaVP-style statistics, plus a weapon comparison spreadsheet, to the debug log. Improved ship lookup behavior in SEXPs for improved performance. BPTC/BC7 texture compression support Refactoring and new features for the ship lab. Missile multi-lock. It's finally in an official build! Enhancements to the model code in preparation for cool features in 21.2. IPv6 support for multiplayer A lot of general fixes for multiplayer.
13 lines
367 B
C++
13 lines
367 B
C++
--- code/network/valid.cpp.orig 2021-01-27 17:07:03 UTC
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+++ code/network/valid.cpp
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@@ -29,6 +29,9 @@
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#include "network/multi_fstracker.h"
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#include "io/timer.h"
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+#ifdef __FreeBSD__
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+#include <sys/socket.h>
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+#endif
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// check structs for size compatibility
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SDL_COMPILE_TIME_ASSERT(vmt_validate_mission_req_struct, sizeof(vmt_validate_mission_req_struct) == 104);
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