1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-11-14 23:46:10 +00:00
freebsd-ports/games/crossfire-server/files/patch-al
Andreas Klemm 0828512b9d A) From: "Brian Thomas" <thomas@astro.psu.edu>
Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.

I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.

B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>

In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.

C) From: myself

make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
1996-11-12 12:19:31 +00:00

37 lines
905 B
Plaintext

Date: Wed, 6 Nov 96 04:19:33 EST
From: "Brian Thomas" <thomas@astro.psu.edu>
Message-Id: <9611060919.AA25706@zaphod.astro.psu.edu>
To: crossfire@ifi.uio.no
Subject: CF: Berserker weapon patch
Ok, I found the problem.. the artifact code
assigns a level value to artifacts with kind
"Berserkergang". The specialweapon/apply code,
when it finds a weapon with a "level"
immediately compares the title field to the
weilder's name. If they dont match, it can't be used.
I created a patch to remove the level designation
from the artifact code since other named weaopns
(cf "glamdri") dont have a level assigned.
-b.t.
*** lib/artifacts.orig Wed Nov 6 04:15:22 1996
--- lib/artifacts Wed Nov 6 04:15:32 1996
***************
*** 548,558 ****
Con 7
Int -10
Wis -10
Cha -15
protected 2
- level 20
material 256
weight 50
exp 3
hp 2
msg
--- 548,557 ----