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Ok, I found the problem.. the artifact code assigns a level value to artifacts with kind "Berserkergang". The specialweapon/apply code, when it finds a weapon with a "level" immediately compares the title field to the weilder's name. If they dont match, it can't be used. I created a patch to remove the level designation from the artifact code since other named weaopns (cf "glamdri") dont have a level assigned. B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de> In version 0.92.8 is a bug in the inventory-unlock-code, which prevents unlocking. C) From: myself make post-install target modified in Makefile, *$*HOME was eaten up by 'make' and displayed nonsense. Tell player to create the players dir in his login directory.
37 lines
905 B
Plaintext
37 lines
905 B
Plaintext
Date: Wed, 6 Nov 96 04:19:33 EST
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From: "Brian Thomas" <thomas@astro.psu.edu>
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Message-Id: <9611060919.AA25706@zaphod.astro.psu.edu>
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To: crossfire@ifi.uio.no
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Subject: CF: Berserker weapon patch
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Ok, I found the problem.. the artifact code
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assigns a level value to artifacts with kind
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"Berserkergang". The specialweapon/apply code,
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when it finds a weapon with a "level"
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immediately compares the title field to the
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weilder's name. If they dont match, it can't be used.
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I created a patch to remove the level designation
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from the artifact code since other named weaopns
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(cf "glamdri") dont have a level assigned.
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-b.t.
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*** lib/artifacts.orig Wed Nov 6 04:15:22 1996
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--- lib/artifacts Wed Nov 6 04:15:32 1996
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***************
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*** 548,558 ****
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Con 7
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Int -10
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Wis -10
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Cha -15
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protected 2
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- level 20
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material 256
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weight 50
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exp 3
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hp 2
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msg
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--- 548,557 ----
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