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39117e5532
is a "smarter" stretcher and interpolater by Kreed. It looks better than the -y TV mode :)
368 lines
13 KiB
Plaintext
368 lines
13 KiB
Plaintext
--- unix/x11.cpp.orig Fri Oct 6 17:02:40 2000
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+++ unix/x11.cpp Tue Nov 21 21:58:20 2000
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@@ -136,7 +136,7 @@
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static XColor colors [256];
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static bool8 pseudo = TRUE;
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static bool8 grayscale = FALSE;
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-static bool8 interpolate = FALSE;
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+static int interpolate = 0; /* 0 = none, 1 = TVMode, 2 = 2xSaI */
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static bool8 ImageNeedsScaling = FALSE;
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static int depth = 8;
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static int window_width = SNES_WIDTH;
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@@ -189,6 +189,7 @@
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void SetupImage ();
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int ErrorHandler (Display *, XErrorEvent *);
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void TVMode (int width, int height);
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+void _2xSaIBitmap (int width, int height);
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void S9xDisplayStateChange (const char *str, bool8 on);
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void S9xDeinitDisplay ()
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@@ -1336,7 +1337,10 @@
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{
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memset (DeltaScreen, 255, GFX.Pitch * snes_height);
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}
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- TVMode (snes_width, snes_height);
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+ if (interpolate == 1)
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+ TVMode (snes_width, snes_height);
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+ else
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+ _2xSaIBitmap (snes_width, snes_height);
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width = 512;
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if (snes_height < 240)
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height = snes_height << 1;
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@@ -2196,7 +2200,15 @@
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Settings.SixteenBit = TRUE;
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Settings.SupportHiRes = TRUE;
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Settings.ForceTransparency = TRUE;
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- interpolate = TRUE;
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+ interpolate = 1;
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+ }
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+ else
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+ if (strcasecmp (argv [ind], "-2xsai") == 0)
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+ {
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+ Settings.SixteenBit = TRUE;
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+ Settings.SupportHiRes = TRUE;
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+ Settings.ForceTransparency = TRUE;
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+ interpolate = 2;
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}
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#ifdef USE_DGA_EXTENSION
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else
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@@ -2373,6 +2385,318 @@
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while (--height);
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}
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}
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+
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+/*---------------------------------------------------------------------*
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+ * The following (piece of) code, (part of) the 2xSaI engine, *
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+ * copyright (c) 1999 by Derek Liauw Kie Fa. *
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+ * Non-Commercial use of the engine is allowed and is encouraged, *
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+ * provided that appropriate credit be given and that this copyright *
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+ * notice will not be removed under any circumstance. *
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+ * You may freely modify this code, but I request *
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+ * that any improvements to the engine be submitted to me, so *
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+ * that I can implement these improvements in newer versions of *
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+ * the engine. *
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+ * If you need more information, have any comments or suggestions, *
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+ * you can e-mail me. My e-mail: derek-liauw@usa.net. *
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+ *---------------------------------------------------------------------*/
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+
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+/*---------------------*/
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+/* 2xSaI, version 0.50 */
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+/*---------------------*/
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+
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+inline int GetResult1(uint32 A, uint32 B, uint32 C, uint32 D, uint32 E)
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+{
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+ int x = 0;
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+ int y = 0;
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+ int r = 0;
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+ if (A == C) x+=1; else if (B == C) y+=1;
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+ if (A == D) x+=1; else if (B == D) y+=1;
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+ if (x <= 1) r+=1;
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+ if (y <= 1) r-=1;
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+ return r;
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+}
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+
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+inline int GetResult2(uint32 A, uint32 B, uint32 C, uint32 D, uint32 E)
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+{
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+ int x = 0;
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+ int y = 0;
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+ int r = 0;
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+ if (A == C) x+=1; else if (B == C) y+=1;
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+ if (A == D) x+=1; else if (B == D) y+=1;
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+ if (x <= 1) r-=1;
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+ if (y <= 1) r+=1;
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+ return r;
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+}
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+
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+inline uint32 RowSharpen (uint32 A, uint32 B, uint32 C)
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+{
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+ if (B != C || A != C)
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+ {
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+ register int32 GREEN_MASK = 0x07E007E0;
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+ register int32 x = (B & GREEN_MASK) >> 5;
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+ register int32 y = ((A & GREEN_MASK) +
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+ (C & GREEN_MASK) >> 7);
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+ x = x + (x>>1) - (y);
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+ if (x < 0) x = 0;
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+ else if (x > 63) x = 63;
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+ GREEN_MASK = ~GREEN_MASK;
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+ return ((B & GREEN_MASK) | (x << 5));
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+ }
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+ else return B;
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+}
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+
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+inline uint32 INTERPOLATE(uint32 A, uint32 B)
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+{
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+ if (A !=B)
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+ {
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+ register uint32 colorMask = 0xF7DEF7DE;
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+ register uint32 lowPixelMask = 0x08210821;
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+ return ( ((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask) );
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+ }
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+ else return A;
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+}
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+
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+
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+inline uint32 Q_INTERPOLATE(uint32 A, uint32 B, uint32 C, uint32 D)
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+{
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+ register uint32 qcolorMask = 0xE79CE79C;
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+ register uint32 qlowpixelMask = 0x18631863;
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+ register uint32 x = ((A & qcolorMask) >> 2) +
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+ ((B & qcolorMask) >> 2) +
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+ ((C & qcolorMask) >> 2) +
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+ ((D & qcolorMask) >> 2);
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+ register uint32 y = (A & qlowpixelMask) +
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+ (B & qlowpixelMask) +
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+ (C & qlowpixelMask) +
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+ (D & qlowpixelMask);
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+ y = (y>>2) & qlowpixelMask;
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+ return x+y;
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+}
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+
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+#ifdef MMX
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+EXTERN_C void __2xSaILine (uint8 *srcPtr, uint32 srcPitch, uint32 width,
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+ uint8* dstPtr, uint32 dstPitch);
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+EXTERN_C void __2xSaISuperEagleLine (uint8 *srcPtr, uint32 srcPitch,
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+ uint32 width, uint8* dstPtr, uint32 dstPitch);
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+int mmx_cpu;
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+#endif
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+
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+void _2xSaIBitmap(int width, int height)
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+{
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+ uint8 *srcPtr, *dstPtr;
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+ //srcPtr = pointer to the beginning of the source bitmap
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+ //dstPtr = pointer to the beginning of the destination bitmap
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+ uint32 dstPitch = OutputPitch;
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+ uint32 *dP; //pointer to the pixels we are writing
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+ uint16 *bP; //pointer to the pixels we are reading
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+
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+ srcPtr = GFX.Screen; //How many bytes to the next line (width * bytes per pixel)?
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+ dstPtr = OutputScreen; //how many bytes to the next line?
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+
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+#ifdef MMX
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+ if (mmx_cpu)
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+ {
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+ for (height; height; height-=1)
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+ {
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+
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+ bP = (uint16 *) srcPtr;
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+ dP = (uint32 *) dstPtr;
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+ __2xSaILine ((uint8 *) bP, GFX.Pitch, width, (uint8 *) dP, dstPitch);
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+ dstPtr += 2*dstPitch; //2 lines further
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+ srcPtr += GFX.Pitch;
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+ }
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+ }
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+ else
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+ {
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+#endif
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+
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+ uint32 Nextline = GFX.Pitch >> 1; //2 bytes per pixel
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+#ifdef SHARPEN
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+ uint32 TempColor = 0;
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+ uint32 Sharpened = 0;
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+#endif
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+ dstPitch >>= 2; //not really the pitch; the amount of pixels, per line
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+ //pitch / bytes per pixel. 4, not 2, cuz we're writing 2 pixels at the time
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+
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+ for (height; height; height-=1)
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+ {
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+ bP = (uint16 *) srcPtr;
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+ dP = (uint32 *) dstPtr;
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+ for (uint32 finish = width; finish; finish -= 1 )
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+ {
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+
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+ register uint32 colorA, colorB;
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+ uint32 colorC, colorD,
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+ colorE, colorF, colorG, colorH,
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+ colorI, colorJ, colorK, colorL,
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+ colorM, colorN, colorO, colorP;
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+ uint32 product, product1, product2;
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+
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+
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+//---------------------------------------
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+// Map of the pixels: I|E F|J
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+// G|A B|K
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+// H|C D|L
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+// M|N O|P
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+ colorI = *(bP- Nextline - 1);
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+ colorE = *(bP- Nextline);
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+ colorF = *(bP- Nextline + 1);
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+ colorJ = *(bP- Nextline + 2);
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+
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+ colorG = *(bP - 1);
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+ colorA = *(bP);
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+ colorB = *(bP + 1);
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+ colorK = *(bP + 2);
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+
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+ colorH = *(bP + Nextline - 1);
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+ colorC = *(bP + Nextline);
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+ colorD = *(bP + Nextline + 1);
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+ colorL = *(bP + Nextline + 2);
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+
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+ colorM = *(bP + Nextline + Nextline - 1);
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+ colorN = *(bP + Nextline + Nextline);
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+ colorO = *(bP + Nextline + Nextline + 1);
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+ colorP = *(bP + Nextline + Nextline + 2);
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+
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+
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+ if ((colorA == colorD) && (colorB != colorC))
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+ {
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+ if ( ((colorA == colorE) && (colorB == colorL)) ||
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+ ((colorA == colorC) && (colorA == colorF) && (colorB != colorE) && (colorB == colorJ)) )
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+ {
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+ product = colorA;
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+ }
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+ else
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+ {
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+ product = INTERPOLATE(colorA, colorB);
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+ }
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+
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+ if (((colorA == colorG) && (colorC == colorO)) ||
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+ ((colorA == colorB) && (colorA == colorH) && (colorG != colorC) && (colorC == colorM)) )
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+ {
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+ product1 = colorA;
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+ }
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+ else
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+ {
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+ product1 = INTERPOLATE(colorA, colorC);
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+ }
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+ product2 = colorA;
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+ }
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+ else
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+ if ((colorB == colorC) && (colorA != colorD))
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+ {
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+ if (((colorB == colorF) && (colorA == colorH)) ||
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+ ((colorB == colorE) && (colorB == colorD) && (colorA != colorF) && (colorA == colorI)) )
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+ {
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+ product = colorB;
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+ }
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+ else
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+ {
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+ product = INTERPOLATE(colorA, colorB);
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+ }
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+
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+ if (((colorC == colorH) && (colorA == colorF)) ||
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+ ((colorC == colorG) && (colorC == colorD) && (colorA != colorH) && (colorA == colorI)) )
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+ {
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+ product1 = colorC;
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+ }
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+ else
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+ {
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+ product1 = INTERPOLATE(colorA, colorC);
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+ }
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+ product2 = colorB;
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+ }
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+ else
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+ if ((colorA == colorD) && (colorB == colorC))
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+ {
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+ if (colorA == colorB)
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+ {
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+ product = colorA;
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+ product1 = colorA;
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+ product2 = colorA;
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+ }
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+ else
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+ {
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+ register int r = 0;
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+ product1 = INTERPOLATE(colorA, colorC);
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+ product = INTERPOLATE(colorA, colorB);
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+
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+ r += GetResult1 (colorA, colorB, colorG, colorE, colorI);
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+ r += GetResult2 (colorB, colorA, colorK, colorF, colorJ);
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+ r += GetResult2 (colorB, colorA, colorH, colorN, colorM);
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+ r += GetResult1 (colorA, colorB, colorL, colorO, colorP);
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+
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+ if (r > 0)
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+ product2 = colorA;
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+ else
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+ if (r < 0)
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+ product2 = colorB;
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+ else
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+ {
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+ product2 = Q_INTERPOLATE(colorA, colorB, colorC, colorD);
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+ }
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+ }
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+ }
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+ else
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+ {
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+ product2 = Q_INTERPOLATE(colorA, colorB, colorC, colorD);
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+
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+ if ((colorA == colorC) && (colorA == colorF) && (colorB != colorE) && (colorB == colorJ))
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+ {
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+ product = colorA;
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+ }
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+ else
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+ if ((colorB == colorE) && (colorB == colorD) && (colorA != colorF) && (colorA == colorI))
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+ {
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+ product = colorB;
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+ }
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+ else
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+ {
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+ product = INTERPOLATE(colorA, colorB);
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+ }
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+
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+ if ((colorA == colorB) && (colorA == colorH) && (colorG != colorC) && (colorC == colorM))
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+ {
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+ product1 = colorA;
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+ }
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+ else
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+ if ((colorC == colorG) && (colorC == colorD) && (colorA != colorH) && (colorA == colorI))
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+ {
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+ product1 = colorC;
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+ }
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+ else
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+ {
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+ product1 = INTERPOLATE(colorA, colorC);
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+ }
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+ }
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+#ifndef SHARPEN
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+ *(dP) = colorA | (product << 16);
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+ *(dP + dstPitch) = product1 | (product2 << 16);
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+#else
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+ Sharpened = RowSharpen ( TempColor, colorA, product);
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+ Sharpened |= (RowSharpen ( colorA, product, colorB) << 16);
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+ *(dP) = Sharpened;
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+ *(dP + dstPitch) = product1| (product2 << 16);
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+
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+ TempColor = product;
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+#endif
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+ bP += 1;
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+ dP += 1;
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+ }//end of for ( finish= width etc..)
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+#ifdef SHARPEN
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+ TempColor = 0;
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+#endif
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+
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+ dstPtr += (OutputPitch << 1); //not really the pitch; the amount of pixels, per line
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+ srcPtr += GFX.Pitch;
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+ }; //endof: for (height; height; height--)
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+#ifdef MMX
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+ }
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+#endif
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+}
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+/* End of the 2xSaI code */
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+/*-----------------------------------------------------------------*/
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+
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#ifdef __linux
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extern "C" {
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