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freebsd-ports/games/tksol/files/patch-b
Thomas Gellekum 7c15aee12d Ok, if CVS wants a seperate log for each directory it shall have it.
patch-a: reflect directory layout for tk4
patch-b: tk4 compatibility
1995-11-28 08:12:02 +00:00

258 lines
9.3 KiB
Plaintext

*** release.orig/tksol.in Tue Aug 1 16:14:11 1995
--- release/tksol.in Wed Oct 11 13:52:16 1995
***************
*** 22,28 ****
global argv tksol
! set tksol(colormodel) [tk colormodel .]
set tksol(version) 1.0; # don't change this!
set tksol(debug) 0
--- 22,30 ----
global argv tksol
! option add *highlightThickness 0
!
! set tksol(colormodel) [winfo depth .]
set tksol(version) 1.0; # don't change this!
set tksol(debug) 0
***************
*** 70,76 ****
set tksol(bottom_level) 150; # position of bottom level stacks
set tksol(button.font) 9x15
! if {$tksol(colormodel) == "color"} {
set tksol(button.foreground) White
set tksol(button.background) DeepSkyBlue1
set tksol(button.activeForeground) Black
--- 72,78 ----
set tksol(bottom_level) 150; # position of bottom level stacks
set tksol(button.font) 9x15
! if {$tksol(colormodel) > 1} {
set tksol(button.foreground) White
set tksol(button.background) DeepSkyBlue1
set tksol(button.activeForeground) Black
***************
*** 165,171 ****
set tksol(canvas.height) $canvas_height
# create the canvas
! if {$tksol(colormodel) == "color"} {
canvas .canvas -width $canvas_width -height $canvas_height \
-background $tksol(canvas.background) -relief raise
} else {
--- 167,173 ----
set tksol(canvas.height) $canvas_height
# create the canvas
! if {$tksol(colormodel) > 1} {
canvas .canvas -width $canvas_width -height $canvas_height \
-background $tksol(canvas.background) -relief raise
} else {
***************
*** 192,198 ****
# create the dividing line
set midpt [expr ($tksol(top_level) + $tksol(bottom_level) + \
$tksol(card.height)) / 2]
! if {$tksol(colormodel) == "color"} {
.canvas create line 0 $midpt $canvas_width $midpt -fill black
} else {
.canvas create line 0 $midpt $canvas_width $midpt -fill white
--- 194,200 ----
# create the dividing line
set midpt [expr ($tksol(top_level) + $tksol(bottom_level) + \
$tksol(card.height)) / 2]
! if {$tksol(colormodel) > 1} {
.canvas create line 0 $midpt $canvas_width $midpt -fill black
} else {
.canvas create line 0 $midpt $canvas_width $midpt -fill white
***************
*** 223,229 ****
# create the bottom level placeholders, which are invisible
set x $tksol(side_margin)
! if {$tksol(colormodel) == "color"} {
set placeholder_color "-fill $tksol(canvas.background)"
} else {
set placeholder_color "-fill black -stipple gray50"
--- 225,231 ----
# create the bottom level placeholders, which are invisible
set x $tksol(side_margin)
! if {$tksol(colormodel) > 1} {
set placeholder_color "-fill $tksol(canvas.background)"
} else {
set placeholder_color "-fill black -stipple gray50"
***************
*** 632,638 ****
pack .b.outline -side top -fill x -padx 2 -pady 2
label .b.outline.label -width $label_width -anchor e -text "Drag Outline:"
foreach toggle {yes no} {
! radiobutton .b.outline.$toggle -text $toggle -variable tksol(outline)
}
.b.outline.$tksol(outline) select
pack .b.outline.label -side left -padx 2 -pady 2
--- 634,641 ----
pack .b.outline -side top -fill x -padx 2 -pady 2
label .b.outline.label -width $label_width -anchor e -text "Drag Outline:"
foreach toggle {yes no} {
! radiobutton .b.outline.$toggle -text $toggle \
! -variable tksol(outline) -value $toggle
}
.b.outline.$tksol(outline) select
pack .b.outline.label -side left -padx 2 -pady 2
***************
*** 701,707 ****
# finally setup the bitmap canvas
canvas .b.bitmap.canvas -background $tksol(canvas.background)
! scrollbar .b.bitmap.scroll -background $tksol(canvas.background) \
-command ".b.bitmap.canvas yview" -relief sunken
pack .b.bitmap.scroll -side right -fill y -padx 2 -pady 2
pack .b.bitmap.canvas -fill both -padx 2 -pady 2
--- 704,710 ----
# finally setup the bitmap canvas
canvas .b.bitmap.canvas -background $tksol(canvas.background)
! scrollbar .b.bitmap.scroll -troughcolor $tksol(canvas.background) \
-command ".b.bitmap.canvas yview" -relief sunken
pack .b.bitmap.scroll -side right -fill y -padx 2 -pady 2
pack .b.bitmap.canvas -fill both -padx 2 -pady 2
***************
*** 712,718 ****
.b.entry.bitmap.e insert 0 "$bitmap";
}
! .b.bitmap.canvas bind bitmap_Tag <Any-Double-ButtonPress-1> {
set bitmap [file tail [lindex [.b.bitmap.canvas gettags current] 1]]; \
.b.entry.bitmap.e delete 0 end; \
.b.entry.bitmap.e insert 0 "$bitmap"; \
--- 715,721 ----
.b.entry.bitmap.e insert 0 "$bitmap";
}
! .b.bitmap.canvas bind bitmap_Tag <Double-ButtonPress-1> {
set bitmap [file tail [lindex [.b.bitmap.canvas gettags current] 1]]; \
.b.entry.bitmap.e delete 0 end; \
.b.entry.bitmap.e insert 0 "$bitmap"; \
***************
*** 762,768 ****
.b.bitmap.canvas configure -height $canvas_height \
-background $tksol(canvas.background) \
-scrollregion [list 0 0 $canvas_width $scroll_height] \
! -yscroll ".b.bitmap.scroll set" -relief sunken
set x_offset [expr int($margin + ($spacing / 2))]
set y_offset $x_offset
--- 765,771 ----
.b.bitmap.canvas configure -height $canvas_height \
-background $tksol(canvas.background) \
-scrollregion [list 0 0 $canvas_width $scroll_height] \
! -yscrollcommand ".b.bitmap.scroll set" -relief sunken
set x_offset [expr int($margin + ($spacing / 2))]
set y_offset $x_offset
***************
*** 1019,1031 ****
set xdistance [expr [lindex $endstk 0] - [lindex $beginstk 0]]
# note that we divide by 12, not 13, since the last card is positioned
# on the coordinates of the last playstack, ie. playspot6
! set x_offset [expr $xdistance / 12]
set ydistance [expr $tksol(canvas.height) - [lindex $beginstk 1] - \
$tksol(card.height)]
# we divide by 3 here since the bottom stack must be fully visible ...
set y_offset [expr $ydistance / 3]
! set x [lindex $beginstk 0]
! set y [lindex $beginstk 1]
for {set endstk_no 0} {$endstk_no < 4} {incr endstk_no} {
# layout each suit on the canvas
.canvas raise endstk${endstk_no}_Tag all
--- 1022,1034 ----
set xdistance [expr [lindex $endstk 0] - [lindex $beginstk 0]]
# note that we divide by 12, not 13, since the last card is positioned
# on the coordinates of the last playstack, ie. playspot6
! set x_offset [expr round([expr $xdistance / 12])]
set ydistance [expr $tksol(canvas.height) - [lindex $beginstk 1] - \
$tksol(card.height)]
# we divide by 3 here since the bottom stack must be fully visible ...
set y_offset [expr $ydistance / 3]
! set x [expr round([lindex $beginstk 0])]
! set y [expr round([lindex $beginstk 1])]
for {set endstk_no 0} {$endstk_no < 4} {incr endstk_no} {
# layout each suit on the canvas
.canvas raise endstk${endstk_no}_Tag all
***************
*** 1040,1046 ****
update idletasks
incr x $x_offset
}
! set x [lindex $beginstk 0]
incr y [expr round(floor($y_offset))]
}
--- 1043,1049 ----
update idletasks
incr x $x_offset
}
! set x [expr round([lindex $beginstk 0])]
incr y [expr round(floor($y_offset))]
}
***************
*** 1950,1974 ****
global tksol
# single click on drawleft stack flip the card over to drawright
! .canvas bind drawleft_Tag <Any-ButtonPress-1> "MoveRightMany"
# single click on flip move all the cards from drawright over
! .canvas bind flip_Tag <Any-ButtonPress-1> "MoveLeft"
# single click on a facedown card on top of a stack flip it
! .canvas bind down_Tag <Any-ButtonPress-1> "FlipUp"
# press of button-1 on a faceup card setup the current working stack
! .canvas bind up_Tag <Any-ButtonPress-1> "SetupWorkStack %x %y"
# motion drags the current working stack around
! .canvas bind up_Tag <Any-B1-Motion> "DragWorkStack %x %y"
# release of button-1 moves the working stack to a new location (maybe)
! .canvas bind up_Tag <Any-ButtonRelease-1> "ProcessWorkStack %x %y"
# double click on an up card attempts to move it to the end stack
! .canvas bind up_Tag <Any-Double-ButtonPress-1> "ClearWorkStack %x %y"
}
--- 1953,1977 ----
global tksol
# single click on drawleft stack flip the card over to drawright
! .canvas bind drawleft_Tag <ButtonPress-1> {MoveRightMany; break}
# single click on flip move all the cards from drawright over
! .canvas bind flip_Tag <ButtonPress-1> "MoveLeft"
# single click on a facedown card on top of a stack flip it
! .canvas bind down_Tag <ButtonPress-1> "FlipUp"
# press of button-1 on a faceup card setup the current working stack
! .canvas bind up_Tag <ButtonPress-1> "SetupWorkStack %x %y"
# motion drags the current working stack around
! .canvas bind up_Tag <B1-Motion> "DragWorkStack %x %y"
# release of button-1 moves the working stack to a new location (maybe)
! .canvas bind up_Tag <ButtonRelease-1> "ProcessWorkStack %x %y"
# double click on an up card attempts to move it to the end stack
! .canvas bind up_Tag <Double-ButtonPress-1> "ClearWorkStack %x %y"
}