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src/meson.build:64:2: ERROR: C++ library 'glslang' not found Running compile: Working directory: /wrkdirs/usr/ports/graphics/libplacebo/work/libplacebo-2.72.0/_build/meson-private/tmpnxxyvdwe Command line: c++ -L/usr/local/lib /wrkdirs/usr/ports/graphics/libplacebo/work/libplacebo-2.72.0/_build/meson-private/tmpnxxyvdwe/testfile.cpp -o /wrkdirs/usr/ports/graphics/libplacebo/work/libplacebo-2.72.0/_build/meson-private/tmpnxxyvdwe/output.exe -pipe -O2 -fstack-protector-strong -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -isystem /usr/local/include -D_FILE_OFFSET_BITS=64 -O0 -fpermissive -Wl,--start-group -lglslang -Wl,--end-group -Wl,--allow-shlib-undefined Code: int main(void) { return 0; } Compiler stdout: Compiler stderr: ld: error: undefined symbol: glslang::OS_GetTLSValue(void*) >>> referenced by PoolAlloc.cpp >>> PoolAlloc.cpp.o:(glslang::GetThreadPoolAllocator()) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::OS_SetTLSValue(void*, void*) >>> referenced by PoolAlloc.cpp >>> PoolAlloc.cpp.o:(glslang::SetThreadPoolAllocator(glslang::TPoolAllocator*)) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::OS_AllocTLSIndex() >>> referenced by PoolAlloc.cpp >>> PoolAlloc.cpp.o:(glslang::InitializePoolIndex()) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::GlslangToSpv(glslang::TIntermediate const&, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&, spv::SpvBuildLogger*, glslang::SpvOptions*) >>> referenced by glslang_c_interface.cpp >>> glslang_c_interface.cpp.o:(glslang_program_SPIRV_generate) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: spv::SpvBuildLogger::getAllMessages() const >>> referenced by glslang_c_interface.cpp >>> glslang_c_interface.cpp.o:(glslang_program_SPIRV_generate) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::InitGlobalLock() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShInitialize) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::InitProcess() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShInitialize) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::GetGlobalLock() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShInitialize) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::ReleaseGlobalLock() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShInitialize) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::HlslScanContext::fillInKeywordMap() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShInitialize) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::InitThread() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShConstructCompiler) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::InitThread() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShConstructLinker) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::InitThread() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShConstructUniformMap) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::GetGlobalLock() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShFinalize) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::ReleaseGlobalLock() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShFinalize) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::HlslScanContext::deleteKeywordMap() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(ShFinalize) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::InitThread() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(glslang::TShader::parse(TBuiltInResource const*, int, EProfile, bool, bool, EShMessages, glslang::TShader::Includer&)) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::InitThread() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:(glslang::TShader::preprocess(TBuiltInResource const*, int, EProfile, bool, bool, EShMessages, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, glslang::TShader::Includer&)) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::GetGlobalLock() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:((anonymous namespace)::SetupBuiltinSymbolTable(int, EProfile, glslang::SpvVersion const&, glslang::EShSource)) in archive /usr/local/lib/libglslang.a ld: error: undefined symbol: glslang::ReleaseGlobalLock() >>> referenced by ShaderLang.cpp >>> ShaderLang.cpp.o:((anonymous namespace)::SetupBuiltinSymbolTable(int, EProfile, glslang::SpvVersion const&, glslang::EShSource)) in archive /usr/local/lib/libglslang.a ld: error: too many errors emitted, stopping now (use -error-limit=0 to see all errors) c++: error: linker command failed with exit code 1 (use -v to see invocation) Reported by: VVD <vvd@unislabs.com>
60 lines
1.6 KiB
Makefile
60 lines
1.6 KiB
Makefile
# $FreeBSD$
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PORTNAME= libplacebo
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DISTVERSIONPREFIX= v
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DISTVERSION= 2.72.0
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CATEGORIES= graphics
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MAINTAINER= jbeich@FreeBSD.org
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COMMENT= Reusable library for GPU-accelerated video/image rendering
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LICENSE= LGPL21+
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LICENSE_FILE= ${WRKSRC}/LICENSE
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USES= compiler:c11 localbase:ldflags meson pkgconfig python:3.6+,build
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USE_GITHUB= yes
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USE_LDCONFIG= yes
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GH_ACCOUNT= haasn
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OPTIONS_DEFINE= LCMS2 OPENGL TEST VULKAN
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OPTIONS_DEFAULT=LCMS2 OPENGL SHADERC
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OPTIONS_SINGLE= VULKAN
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OPTIONS_SINGLE_VULKAN= GLSLANG SHADERC
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OPTIONS_SUB= yes
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GLSLANG_DESC= glslang SPIR-V compiler
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GLSLANG_BUILD_DEPENDS= glslang>0:devel/glslang
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GLSLANG_MESON_ENABLED= glslang
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GLSLANG_VARS= LLD_UNSAFE=yes
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GLSLANG_IMPLIES= VULKAN
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LCMS2_LIB_DEPENDS= liblcms2.so:graphics/lcms2
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LCMS2_MESON_ENABLED= lcms
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OPENGL_LIB_DEPENDS= libepoxy.so:graphics/libepoxy
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OPENGL_MESON_ENABLED= opengl
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SHADERC_DESC= libshaderc SPIR-V compiler
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SHADERC_LIB_DEPENDS= libshaderc_shared.so:graphics/shaderc
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SHADERC_MESON_ENABLED= shaderc
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SHADERC_IMPLIES= VULKAN
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TEST_MESON_TRUE= tests
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VULKAN_DESC= Vulkan-based renderer
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VULKAN_BUILD_DEPENDS= ${LOCALBASE}/include/vulkan/vulkan.h:devel/vulkan-headers \
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${PYTHON_PKGNAMEPREFIX}mako>0:textproc/py-mako@${PY_FLAVOR}
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VULKAN_LIB_DEPENDS= libvulkan.so:graphics/vulkan-loader
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VULKAN_MESON_ENABLED= vulkan
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post-patch:
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@${REINPLACE_CMD} -e 's,/usr/share,${PREFIX}/share,' \
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${WRKSRC}/src/vulkan/utils_gen.py
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# Extract (snapshot) version from port version instead of meson.build
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@${REINPLACE_CMD} "s/version_pretty/'${DISTVERSIONFULL}'/" \
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${WRKSRC}/src/meson.build
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pre-install-TEST-on: do-test
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.include <bsd.port.mk>
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