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0b25d3a09c
I was working and fixing some of the bug some people reported to me. This includes some problem which made it almost impossible to run the game in Local Networks.. a incident in the code made it that direct connections wasn't working and people behind a firewall could play without any problems.. Changes: - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right.
27 lines
590 B
Makefile
27 lines
590 B
Makefile
# New ports collection makefile for: bomberclone
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# Date created: 5 May 2003
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# Whom: Edwin Groothuis
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#
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# $FreeBSD$
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#
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PORTNAME= bomberclone
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PORTVERSION= 0.11.5
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITE_SUBDIR= ${PORTNAME}
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MAINTAINER= edwin@mavetju.org
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COMMENT= Reimplementation of Atomic Bomber Man
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USE_SDL= image mixer sdl
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GNU_CONFIGURE= yes
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USE_XLIB= yes
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USE_GMAKE= yes
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USE_BZIP2= yes
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CONFIGURE_ARGS= --target=""
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CONFIGURE_ENV= LDFLAGS="-L${LOCALBASE}/lib ${PTHREAD_LIBS}" \
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CXXFLAGS="${PTHREAD_CFLAGS} -I${X11BASE}/include"
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.include <bsd.port.mk>
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