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freebsd-ports/games/bomberclone/Makefile
Edwin Groothuis 0b25d3a09c Update to version 0.11.5
I was working and fixing some of the bug some people reported to me. This
includes some problem which made it almost impossible to run the game in
Local Networks.. a incident in the code made it that direct connections
wasn't working and people behind a firewall could play without any
problems..

Changes:
 - Fixed: Multiplayer more as three players could not play.
   There was a bug in the automatic firewall detection.
 - Added: Show a simple information of what keys are used in
   the multiplayer screen.
 - Chagned: In Singleplayer you can select now 0 AI Players.
 - Fixed: Teamdata (as Names and Colors) will be send over the network.
 - Fixed: udp_send: bad file error fixed, in single mode we was
   still sending the quit information to all clients.
 - Fixed: Alot other strange network bugs. I.e. the rejoin part
   and that the server can leave part was not right.
2004-12-26 22:08:06 +00:00

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Makefile

# New ports collection makefile for: bomberclone
# Date created: 5 May 2003
# Whom: Edwin Groothuis
#
# $FreeBSD$
#
PORTNAME= bomberclone
PORTVERSION= 0.11.5
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
MASTER_SITE_SUBDIR= ${PORTNAME}
MAINTAINER= edwin@mavetju.org
COMMENT= Reimplementation of Atomic Bomber Man
USE_SDL= image mixer sdl
GNU_CONFIGURE= yes
USE_XLIB= yes
USE_GMAKE= yes
USE_BZIP2= yes
CONFIGURE_ARGS= --target=""
CONFIGURE_ENV= LDFLAGS="-L${LOCALBASE}/lib ${PTHREAD_LIBS}" \
CXXFLAGS="${PTHREAD_CFLAGS} -I${X11BASE}/include"
.include <bsd.port.mk>