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1328b8ca78
- Add a patch that adds the `-nograb' command line option which disables the input grabbing done by SDL when run in windowed mode [1] - Add dependency on `audio/timidity' so in-game music works again - Bump PORTREVISION Obtained from: http://roman.mainer.de/uhexen/
44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
--- src/i_sdlvideo.c.orig Tue Dec 4 17:08:44 2001
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+++ src/i_sdlvideo.c Tue Sep 21 22:27:07 2004
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@@ -32,6 +32,7 @@
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int mouse_scale_factor;
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int save_buttons;
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+int grab_input;
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extern int usemouse;
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@@ -460,7 +461,13 @@
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success:
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if (WMAvailable) {
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SDL_WM_SetCaption("U-Hexen 0.6",NULL);
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- SDL_WM_GrabInput(SDL_GRAB_ON);
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+ if(M_CheckParm("-nograb")) {
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+ grab_input = 0;
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+ }
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+ else {
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+ grab_input = 1;
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+ SDL_WM_GrabInput(SDL_GRAB_ON);
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+ }
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}
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SDL_WarpMouse(SDLWidth/2,SDLHeight/2);
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SDL_ShowCursor(SDL_DISABLE);
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@@ -470,7 +477,7 @@
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void VSDL_ShutdownGraphics(void)
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{
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if (WMAvailable) {
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- SDL_WM_GrabInput(SDL_GRAB_OFF);
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+ if(grab_input == 1) SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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}
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@@ -599,7 +606,7 @@
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if (Event.motion.x==SDLWidth/2 && Event.motion.y==SDLHeight/2) break;
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if ((event.data2=(Event.motion.xrel)*mouse_scale_factor) ||
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(event.data3=(-Event.motion.yrel)*mouse_scale_factor)) {
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- SDL_WarpMouse(SDLWidth/2,SDLHeight/2);
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+ if(grab_input == 1) SDL_WarpMouse(SDLWidth/2,SDLHeight/2);
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event.type=ev_mouse;
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H2_PostEvent(&event);
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}
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