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The approach is slightly different from that taken by nethack34 and prevents the manual page conflicts produced by that approach. . While here, clean up the Makefile a little w.r.t. order and clean up the packing list to not produce warnings when the log or record are removed. With this change, you can have all nethack versions from ports installed at once. However, this isn't as pleasant as it could be, and I'd like to address this in the future by merging some changes from here into nethack33 (in particular) and nethack34.
41 lines
1.3 KiB
Groff
41 lines
1.3 KiB
Groff
$FreeBSD$
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--- doc/nethack.6.orig Mon Apr 12 09:28:09 2004
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+++ doc/nethack.6 Mon Apr 12 09:30:52 2004
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@@ -3,7 +3,7 @@
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.SH NAME
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nethack \- Exploring The Mazes of Menace
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.SH SYNOPSIS
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-.B nethack
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+.B %%HACKNAME%%
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[
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.B \-d
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.I directory
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@@ -149,7 +149,7 @@
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supplies a directory which is to serve as the playground.
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It overrides the value from NETHACKDIR, HACKDIR,
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or the directory specified by the game administrator during compilation
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-(usually /usr/games/lib/nethackdir).
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+(usually %%HACKDIR%%).
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This option is usually only useful to the game administrator.
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The playground must contain several auxiliary files such as help files,
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the list of top scorers, and a subdirectory
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@@ -174,7 +174,7 @@
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distinction, as he may eventually release a new version of his own.
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.SH FILES
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.PP
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-All files are in the playground, normally /usr/games/lib/nethackdir.
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+All files are in the playground, normally %%HACKDIR%%.
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If DLB was defined during the compile, the data files and special levels
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will be inside a larger file, normally nhdat, instead of being separate
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files.
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@@ -247,7 +247,7 @@
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In addition, SHOPTYPE is used in debugging (wizard) mode.
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.SH "SEE ALSO"
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.PP
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-dgn_comp(6), lev_comp(6), recover(6)
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+dgn_comp%%HACKEXT%%(6), lev_comp%%HACKEXT%%(6), recover%%HACKEXT%%(6)
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.SH BUGS
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.PP
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Probably infinite.
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