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freebsd-ports/games/nethack32/files/patch-nethack.6
Greg Lewis 49f6c471fd . Make this port installable in parallel with the other nethack versions.
The approach is slightly different from that taken by nethack34 and
  prevents the manual page conflicts produced by that approach.
. While here, clean up the Makefile a little w.r.t. order and clean up the
  packing list to not produce warnings when the log or record are removed.

With this change, you can have all nethack versions from ports installed
at once.  However, this isn't as pleasant as it could be, and I'd like to
address this in the future by merging some changes from here into
nethack33 (in particular) and nethack34.
2004-04-12 21:02:09 +00:00

41 lines
1.3 KiB
Groff

$FreeBSD$
--- doc/nethack.6.orig Mon Apr 12 09:28:09 2004
+++ doc/nethack.6 Mon Apr 12 09:30:52 2004
@@ -3,7 +3,7 @@
.SH NAME
nethack \- Exploring The Mazes of Menace
.SH SYNOPSIS
-.B nethack
+.B %%HACKNAME%%
[
.B \-d
.I directory
@@ -149,7 +149,7 @@
supplies a directory which is to serve as the playground.
It overrides the value from NETHACKDIR, HACKDIR,
or the directory specified by the game administrator during compilation
-(usually /usr/games/lib/nethackdir).
+(usually %%HACKDIR%%).
This option is usually only useful to the game administrator.
The playground must contain several auxiliary files such as help files,
the list of top scorers, and a subdirectory
@@ -174,7 +174,7 @@
distinction, as he may eventually release a new version of his own.
.SH FILES
.PP
-All files are in the playground, normally /usr/games/lib/nethackdir.
+All files are in the playground, normally %%HACKDIR%%.
If DLB was defined during the compile, the data files and special levels
will be inside a larger file, normally nhdat, instead of being separate
files.
@@ -247,7 +247,7 @@
In addition, SHOPTYPE is used in debugging (wizard) mode.
.SH "SEE ALSO"
.PP
-dgn_comp(6), lev_comp(6), recover(6)
+dgn_comp%%HACKEXT%%(6), lev_comp%%HACKEXT%%(6), recover%%HACKEXT%%(6)
.SH BUGS
.PP
Probably infinite.