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053fdb6a6b
(Part 2)
90 lines
2.1 KiB
Makefile
90 lines
2.1 KiB
Makefile
# ex:ts=8
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# Ports collection makefile for: libv3d
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# Date Created: Jul 2, 2002
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# Whom: ijliao
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#
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# $FreeBSD$
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#
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PORTNAME= libv3d
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PORTVERSION= 0.1.14
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PORTREVISION= 1
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CATEGORIES= graphics
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MASTER_SITES= ftp://wolfpack.twu.net/users/wolfpack/
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EXTRACT_SUFX= .tgz
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MAINTAINER= ports@FreeBSD.org
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COMMENT= V3D IO Library
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USE_REINPLACE= yes
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USE_MESA= yes
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HAS_CONFIGURE= yes
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CONFIGURE_ARGS= UNIX --prefix=${PREFIX}
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USE_GMAKE= yes
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INSTALLS_SHLIB= yes
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MAN3= V3DGLInterpriteDelete.3 \
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V3DGLInterpriteNew.3 \
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V3DGLProcessModel.3 \
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V3DGLProcessModelExtra.3 \
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V3DGLResourceDelete.3 \
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V3DGLResourceGetInterpritation.3 \
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V3DGLResourceNew.3 \
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V3DGLResourceNewFromModelData.3 \
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V3DGLResourceSetInterpritation.3 \
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V3DHFGetHeightFromWorldPosition.3 \
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V3DHFLoadFromFile.3 \
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V3DIntro.3 \
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V3DLoadModel.3 \
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V3DMHCreate.3 \
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V3DMHDestroy.3 \
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V3DMHHeightfieldBaseDirectoryGet.3 \
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V3DMHHeightfieldBaseDirectorySet.3 \
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V3DMHListDelete.3 \
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V3DMHListDeleteAll.3 \
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V3DMHListGetPtr.3 \
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V3DMHListInsert.3 \
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V3DMHTextureBaseDirectoryGet.3 \
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V3DMHTextureBaseDirectorySet.3 \
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V3DMPCreate.3 \
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V3DMPDestroy.3 \
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V3DMPDup.3 \
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V3DMPFlipWinding.3 \
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V3DMPGetNormal.3 \
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V3DMPGetTexCoord.3 \
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V3DMPGetTotal.3 \
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V3DMPGetVertex.3 \
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V3DMPListGetPtr.3 \
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V3DMPListInsert.3 \
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V3DMPUnitlizeNormal.3 \
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V3DModelCreate.3 \
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V3DModelDestroy.3 \
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V3DModelDup.3 \
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V3DModelListDelete.3 \
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V3DModelListDeleteAll.3 \
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V3DModelListGetPtr.3 \
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V3DModelListInsert.3 \
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V3DSaveModel.3 \
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V3DTextureDestroy.3 \
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V3DTextureLoadFromData1D.3 \
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V3DTextureLoadFromData2D.3 \
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V3DTextureLoadFromFile2D.3 \
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V3DTextureLoadFromFile2DPreempt.3 \
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V3DTexturePriority.3 \
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V3DTextureSelect.3 \
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V3DTextureSelectFrame.3 \
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v3d_glinterprite_struct.3 \
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v3d_glresource_struct.3 \
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v3d_hf_options_struct.3 \
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v3d_texture_ref_struct.3
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post-patch:
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@${REINPLACE_CMD} -e "s,make,${GMAKE},g" ${WRKSRC}/Makefile
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@${REINPLACE_CMD} -e "s,%%CFLAGS%%,${CFLAGS},g" \
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-e "s,%%X11BASE%%,${X11BASE},g" \
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-e "s,%%PTHREAD_CFLAGS%%,${PTHREAD_CFLAGS},g" \
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-e "s,%%PTHREAD_LIBS%%,${PTHREAD_LIBS},g" \
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${WRKSRC}/libv3d/platforms.ini
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.include <bsd.port.mk>
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