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same color, they (as well as any neighboring blocks of the same color) will both be shaken by an "impact". The first impact will cause fractures; the second will cause the block(s) to dissolve. You can either use the arrow keys or vi-style (hjkl) keys to move/ rotate the blocks. `s' or `p' will pause the game, and if your boss comes along, `q' can be used to avoid an unpleasant confrontation. http://www.reloco.com.ar/xemeraldia/
20 lines
509 B
C
20 lines
509 B
C
--- ./graphics.c.orig 2009-02-10 01:55:24.000000000 +0100
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+++ ./graphics.c 2014-03-31 00:27:54.287686028 +0200
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@@ -7,6 +7,7 @@
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#endif
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#include "games.h"
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+#include "gtk-2.0/gtk/gtkprivate.h"
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static gboolean animateTmpScore (void *);
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@@ -32,7 +33,7 @@
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static void invalidate_area(GtkWidget *widget, gint x, gint y, gint w, gint h)
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{
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- while(GTK_WIDGET_FLAGS(widget) & GTK_NO_WINDOW)
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+ while(GTK_PRIVATE_FLAGS(widget) & GTK_NO_WINDOW)
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{
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x += widget->allocation.x;
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y += widget->allocation.y;
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