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freebsd-ports/games/quake3/files/patch-code-renderer-tr_shader.c
Alejandro Pulver ac2c14f932 - Update to version 1.32c (security patch, see below).
- Make portlint happy.
- Allow building the VM on PowerPC.
- Fix a typo in option detection code (&& -> ||).
- Fix 2 security vulnerabilities [1].

PR:		ports/98296
Submitted by:	alepulver (myself)
Approved by:	Linas Valiukas <shirshegsm@gmail.com> (maintainer)
Obtained from:	q3icculus (http://icculus.org/quake3/) [1]
Security:	CVE-2006-2082
2006-06-03 14:51:46 +00:00

30 lines
981 B
C

--- ./code/renderer/tr_shader.c.orig Wed May 31 18:55:11 2006
+++ ./code/renderer/tr_shader.c Wed May 31 19:09:58 2006
@@ -92,7 +92,7 @@
// remap all the shaders with the given name
// even tho they might have different lightmaps
- COM_StripExtension( shaderName, strippedName );
+ COM_StripExtension( shaderName, strippedName, sizeof(strippedName));
hash = generateHashValue(strippedName, FILE_HASH_SIZE);
for (sh = hashTable[hash]; sh; sh = sh->next) {
if (Q_stricmp(sh->name, strippedName) == 0) {
@@ -2351,7 +2351,7 @@
return tr.defaultShader;
}
- COM_StripExtension( name, strippedName );
+ COM_StripExtension( name, strippedName, sizeof(strippedName) );
hash = generateHashValue(strippedName, FILE_HASH_SIZE);
@@ -2419,7 +2419,7 @@
lightmapIndex = LIGHTMAP_BY_VERTEX;
}
- COM_StripExtension( name, strippedName );
+ COM_StripExtension( name, strippedName, sizeof(strippedName) );
hash = generateHashValue(strippedName, FILE_HASH_SIZE);