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ac2c14f932
- Make portlint happy. - Allow building the VM on PowerPC. - Fix a typo in option detection code (&& -> ||). - Fix 2 security vulnerabilities [1]. PR: ports/98296 Submitted by: alepulver (myself) Approved by: Linas Valiukas <shirshegsm@gmail.com> (maintainer) Obtained from: q3icculus (http://icculus.org/quake3/) [1] Security: CVE-2006-2082
30 lines
981 B
C
30 lines
981 B
C
--- ./code/renderer/tr_shader.c.orig Wed May 31 18:55:11 2006
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+++ ./code/renderer/tr_shader.c Wed May 31 19:09:58 2006
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@@ -92,7 +92,7 @@
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// remap all the shaders with the given name
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// even tho they might have different lightmaps
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- COM_StripExtension( shaderName, strippedName );
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+ COM_StripExtension( shaderName, strippedName, sizeof(strippedName));
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hash = generateHashValue(strippedName, FILE_HASH_SIZE);
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for (sh = hashTable[hash]; sh; sh = sh->next) {
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if (Q_stricmp(sh->name, strippedName) == 0) {
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@@ -2351,7 +2351,7 @@
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return tr.defaultShader;
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}
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- COM_StripExtension( name, strippedName );
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+ COM_StripExtension( name, strippedName, sizeof(strippedName) );
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hash = generateHashValue(strippedName, FILE_HASH_SIZE);
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@@ -2419,7 +2419,7 @@
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lightmapIndex = LIGHTMAP_BY_VERTEX;
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}
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- COM_StripExtension( name, strippedName );
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+ COM_StripExtension( name, strippedName, sizeof(strippedName) );
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hash = generateHashValue(strippedName, FILE_HASH_SIZE);
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