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e836ab008a
lang/lua51 is working the same way lang/lua52, chase ports using lua 5.1 Make the default lua lua52 Make all lua ports using USES=lua Approved by: portmgr (implicit)
95 lines
2.8 KiB
Makefile
95 lines
2.8 KiB
Makefile
# Created by: Andrew Pantyukhin <infofarmer@FreeBSD.org>
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# $FreeBSD$
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PORTNAME= palomino
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PORTVERSION= 20131231
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CATEGORIES= games
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MASTER_SITES= http://www.palomino3d.org/software/${PORTNAME}/
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DISTFILES= ${PORTNAME}_src_${PORTVERSION}.txz \
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${PORTNAME}_data_misc_${MISC_VER}${EXTRACT_SUFX} \
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${PORTNAME}_data_models_${MODELS_VER}${EXTRACT_SUFX} \
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${PORTNAME}_data_sounds_${SOUNDS_VER}${EXTRACT_SUFX} \
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${PORTNAME}_data_terrain_${TERRAIN_VER}${EXTRACT_SUFX}
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MAINTAINER= games@FreeBSD.org
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COMMENT= Action flight simulation computer program using OSG
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LICENSE= GPLv2
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LIB_DEPENDS= libosg.so:${PORTSDIR}/graphics/osg
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USES= cmake tar:xz lua:51
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USE_GL= gl
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MISC_VER= 20091027
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MODELS_VER= 20090615
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SOUNDS_VER= 20080704
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TERRAIN_VER= 20080206
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WRKSRC= ${WRKDIR}/${PORTNAME}
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OPTIONS_DEFINE= GUI PLIB SDL
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OPTIONS_DEFAULT= GUI SDL
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PLIB_DESC= Enable sound support through plib
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GUI_DESC= Enable FLTK GUI
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OPTIONS_SUB= yes
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GUI_LIB_DEPENDS= libfltk.so:${PORTSDIR}/x11-toolkits/fltk
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PLIB_BUILD_DEPENDS= ${LOCALBASE}/lib/libplibsl.a:${PORTSDIR}/x11-toolkits/plib
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PORTDOCS= *
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DESKTOP_ENTRIES= "Palomino" "" "${PORTNAME}" \
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"${PORTNAME}" "Game;ArcadeGame;" ""
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MSDL}
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USE_SDL+= sdl mixer
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.endif
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post-patch:
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@${FIND} ${WRKSRC}/CMakeModules -type f -print0 | ${XARGS} -0 \
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${REINPLACE_CMD} -e 's|/usr/local|${LOCALBASE}|g'
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@${REINPLACE_CMD} -e '/ rt / d' ${WRKSRC}/CMakeModules/libraries.cmake
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@${REINPLACE_CMD} -e '/COMMAND/ s|lua|${LUA_CMD}|' \
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${WRKSRC}/build/lua_bind/CMakeLists.txt
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@${REINPLACE_CMD} -e '/FIND_PACKAGE(/ s|)| REQUIRED)|' \
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${WRKSRC}/CMakeModules/libraries.cmake
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@${REINPLACE_CMD} -e '/COMPILE_WITH_OSSIM/ d' ${WRKSRC}/CMakeLists.txt
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# Please look MOVED devel/linux-js||2013-06-04
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@${REINPLACE_CMD} -e '/COMPILE_WITH_LINUX_JOYSTICK/ d' ${WRKSRC}/CMakeLists.txt
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.if ! ${PORT_OPTIONS:MSDL}
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@${REINPLACE_CMD} -e '/COMPILE_WITH_SDL/ d' ${WRKSRC}/CMakeLists.txt
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.endif
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.if ! ${PORT_OPTIONS:MPLIB}
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@${REINPLACE_CMD} -e '/COMPILE_WITH_PLIB/ d' ${WRKSRC}/CMakeLists.txt
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.endif
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.if ! ${PORT_OPTIONS:MGUI}
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@${REINPLACE_CMD} -e '/COMPILE_WITH_FLTK/ d' ${WRKSRC}/CMakeLists.txt
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.endif
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@${REINPLACE_CMD} -e 's|string sDataDir|&="${DATADIR}/data/"|'\
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${WRKSRC}/src/base/conf.cc
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@${REINPLACE_CMD} -e '/LUABIND_SCRIPTS_DIR/ s|"scripts"|"${DATADIR}/scripts"|' \
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${WRKSRC}/src/lua_bind/defs.hh
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@${REINPLACE_CMD} -e 's|doc/html/|${DOCSDIR}/|' ${WRKSRC}/src/gui/gui.cc
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post-install:
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@${MKDIR} ${STAGEDIR}${DATADIR}
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@(cd ${WRKSRC} && ${COPYTREE_SHARE} "data scripts" ${STAGEDIR}${DATADIR})
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# DOCS are used from within the game, so this is unconditional
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@${MKDIR} ${STAGEDIR}${DOCSDIR}
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@(cd ${WRKSRC}/doc/html && ${COPYTREE_SHARE} . ${STAGEDIR}${DOCSDIR})
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${LN} -sf ${DOCSDIR}/images/palominoLogo.png \
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${STAGEDIR}${PREFIX}/share/pixmaps/${PORTNAME}.png
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.include <bsd.port.mk>
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